4,941 Commits over 1,795 Days - 0.11cph!
fix trophy glow line
updated eye face
merged sponsorship objective match-time stuff to main
fix career unit cards weird layout when resizing the window
tweak prompt tutorial position in the career mode
merge WIP sponsorship stuff to main
separating the turn line glow from the platform, adding it to the player area so it doesn't have to be setup for each platform
setting up texture compression
adding/renaming avatar face
Wip rework avatar turn glow/adding shader
tweak icon render, rerender faces
changed hockey puck inner mask to a different channel
set golden unit trophy clicked interactions to celebration animation. re-baked out sports trophies to allow for hockey stick and recreated clicked animations. linked up to ball_launcher scripts and set up prefabs.
disable UI camera instead of individual elements
Fix unlocks eating currency if you already have it unlocked
Building Steam items will now consider event-only items too
Add Steam item definitions file and a script to package all customisation items into it
Switch everything to new ID format, default squads no longer use IDs as their names
Remove hardcoded asset IDs, add an editor script to update unit IDs in default squads
Add some (currently unused) steam inventory api stuff
tweaked sports arenas so line markings match up better with glow line. added effects and WIP collision mesh so they play an effect now when clicked (this will change to event trigger)
rebaked out ball launcher trophy to fix broken normals, rebuilt trigger anim as it had corrupted on export
now only 1 default arena platform. made dunce hat less offensive and re-rendered icon. rebuilt customisation DB
added PlayerHalo_B prefab and seets
Stop the game from starting in Unity when there are customisation config errors
fixed slanted button raycast
adding avatar face
tweak icon renderer lighting/ framing, rerender most icons
reduce size of fame display rings by 25%
fade out unit panels instead of highlighting the rest
hovering mod types in the inventory status display highlights units with empty mod slots of that type
fix booster fucked normal
hide some details to simplify leage overrview tab
fix mod button hover color
Override player team manager's avatar customisations with player's online customisation at save create/load. (so any changes you make to your avatar will affect your existing saves)
updated career UI
adding missing avatar face textures
disable manager avatar in squad editor, show it in roster views.
WIP avatar face, getting latest
Reworked charger attack, it now returns to it's original position after doing the charge, making it more useful for pushing enemy units away and returning to safetfy. Increased attack area from 4->5 tiles
Added avatar renderer for career team view
Each career team's manager now gets a randomly generated appearance created during career file creation.
Serialise team manager appearances.
Added appearance stuff to career protobufs.
Equip opponent team's manager appearance during career matches.
Clicking a mod in the inventory display bar or owned items in the market view will take you to the unit view, ordered by units with the most free mod slots of that type.
set career mode PanelModalContainer background to almost opaque to make it easier to read foreground details
sort mod display by name to order consistently with unit mod display
mod inventory display listens to events, refreshes