4,941 Commits over 1,795 Days - 0.11cph!
DailyChallengeEntry / DailyChallengeDatabase (temp).
made Hat_Frosting drops on face area higher up, scaled up cherry, fixed some artefacts on frosting_mgao texture
score breakdown appears one category at a time, increments total score in category steps, puncscales scores.
game mode defs can now specify game mode icon visiblity.
hid game mode for daily challenge, moved score text to its position instead.
score breakdown categories now show "-" instead of 0 for no points.
changed score breakdown colours to match in-game score colour.
daily challenge intro words tweak
update daily challenge UI
Daily challenge intro info animation controller, fade in anim.
Info now gets shown after turn has started, not as soon as the challenge starts - doesn't cover other UI anims.
hats prefab placement tweak
WIP hats maya file
getting latest
More placeholder daily challenge intro UI/setup.
UIUnitButton no longer responds to mouse enter events when input is disabled.
Added cake body, Added frosting hat, fixed missing texture link on sushi_ebi hat., rebuilt DB
wip placeholder challenge mode info screen
daily challenge score protobufs, score client/server basics, daily challenge score table+entry ui code/prefabs.
Refactored league table code/prefabs/UI code into ScrollableTable and UILeagueTable setups, so I can reuse it all for the daily challenge score tables next.
more daily challenge outcome UI work
rebaked nuke icon with different timing
crunched hat and effects textures. set up nuke explosion prefab and rendered temporary explosion icon.
renamed main scene from spacehcess to Clatter
Icon capture delay can now be specified per item in the def file
basic score submission and DailyChallengeSubmissionHandler, wip.
Changed CTRL-T build tool to target 64 bit
reworked jumping pad visual
optimized explosion debris particles
reworked jumping pad visual
optimized explosion debris particles
match outcome score breakdown
started cleaning up LocalGame
challenge score summary wip
WIP nuke_explosion prefab and animation
merging wip daily challenge to main
reduced MissionsAwardedPerDay back to 1
Only rollback transactions if they aren't complete
ChargeCombatAction fix for charger attack not correctly handling empty terrain in some cases
run server debug / build and run server debug batch files
added delayed_destroy script to confetti fx
fixed confetti decal normal being incorrectly scaled.
tweaked coach cap, propeller cap, army cap and school cap's rotation and height slightly to sit better on avatars
made bottom of school cap look better and correctly backfaced it
fixed broken/missing propeller cap material 3 and relinked
removed legacy hat_coach_headset textures
updated WIP match intro/capture point bar display
created confetti explosion effect icon
fixed missing material on confettigibs, fixed gib explosion blast material
Added Confetti explosion particles, gibs and prefabs