4,941 Commits over 1,795 Days - 0.11cph!
Fix mouse position when using a different render scale
hide any previous 8ball outcome bubble as soon as you click for a new outcome
Added 8 ball trophy script, added anim event to 8 ball animation to trigger outcome, prefab updated.
Run render scale in edit mode to avoid magenta screen
added magic_8_ball trophy with anims and materials etc
Add an option for render scale (I think the sharpen post fx doesn't like this)
Show correct max player count in webrcon
Add SuppressUnmanagedCodeSecurity
Removed length value from all network messages, removed some redundant function calls and allocations from net loop
setup basic interaction stuff on unit trophies prefab
update skybox shader/ cloud texture
added option to unparent instantiated effects, super rough wip trophy rotation (can be enabled per item, defaults to off)
sped up trigger anim a bit on confetti_cannon
Added InstantiateAnimEvent
Addded CustomisationitemView.Preview()
Added an editor preview action for CustomisationItemView.
Separated confetti cannon particle effects into a prefab.
Confetti cannon now creates the effect from an animation event.
Set confetti cannon cooldown and enabled delayed destroy on the effect.
set up trigger on confetti_cannon to play trigger anim and particle effect
added animation controller and linked up anims for confetti_cannon
created wip confetti_cannon anims to use with the new customisation script
Reworked CustomisationItemView to used UnityEvent, hooked up the various game events to the item listeners.
item cooldown defaults to false.
Can now specify an optional cooldown duration for interactable customisation items (Defaults to on and 30 secs)
CustomisationItemView now sends the Clicked message when clicked.
Added confetti_cannon trophy with WIP prefab. Added beer hat and materials. Fixed sushi hat missing materials. Tweaked rotation on most (of my) hats to sit better on avatars. Added VERY wip snow explosion effect
Remove some files from server build
cherry pick from wrong branch
try catch replay drag drop files
can now drag and drop external replay files onto the menu to view them
getting latest for other branch
adding hats model/material/icon WIP definition
some file cleaning
cherry picked map caching from server profiling branch
Update SQL with missing change
global chat and match chat broadcasting are now behind defines, added server commands to toggle each - server can always send chat messages.
server toast broadasts are now behind inidividual defines - math otucomes/league promotions/daily challenges.
added server command to globally enable/disable them all as a group.
split server specific defines out into new ServerDefines
log daily challenge submissions
Fix partial page of leaderboard being shown when in the top few results
Added Waffle body and IceCream hat
Fix for daily challenge leaderboard query
What's New entry/screenshot.
fix for no results being returned if you haven't yet registered a score in the daily challenge leaderboards.
increased points per kill.
update daily challenge Ui stuff
daily challenge leaderboard SQL query fix?
disable daily challenge button when not connected to a server
don't show exit button or submit score on daily challenge outcome screen until the score breakdown has finished.
set Frosting hat child to Avatar layer