branchspacechess/maincancel

4,941 Commits over 1,795 Days - 0.11cph!

7 Years Ago
escape or right mouse button now close cancellable modal windows. added CareerDefines.ValuePerMark, added it to unit value calc.
7 Years Ago
placeholder unit detail view modal UI
7 Years Ago
career modal UI screens can now be set as cancellable or not
7 Years Ago
more career modal UI stack shit added buttons to market/team view unit panels added unit clicked career UI event clicking a unit in roster or market pushes a modal panel for detailed unit view, clicking off removes it
7 Years Ago
wip career modal basic setup
7 Years Ago
more WIP career UI, fixed buy button
7 Years Ago
more WIP career UI
7 Years Ago
moved PlayPlayerFixture logic out of career controller and into the CARunPlayerMatch action
7 Years Ago
formatting fix
7 Years Ago
implemented a new CareerAction system to handle weekly steps/actions/events to allow more flexibility. Reworked all current functionality into new separate CareerAction classes that get executed in order.
7 Years Ago
more wip career Ui
7 Years Ago
moved movement range to unit tags
7 Years Ago
moved block values to unit tag system
7 Years Ago
reworked career unit init/construction moved attack min/max damage to unit tag system. updated attack damage UI calls to use unit property not attack def.
7 Years Ago
unit mark now gets set at unit db creation unit mark now factored into repair cost
7 Years Ago
added starting league to CareerUnit, protobuf/serialize. roster generation now pulls units from the correct starting league brackets.
7 Years Ago
reworked career unit database creation, now creates units per league
7 Years Ago
Removed results entry prefab from career UI scene
7 Years Ago
added CareerDefines.TotalTeamCount which gets set based on all leagues. career unit database now generates the correct amount of unique units (1500)
7 Years Ago
output match result fix
7 Years Ago
build fix
7 Years Ago
CareerUnitMod now has a mark level, proto/serialized. Only mods of mark <= to a unit can be applied
7 Years Ago
added SpawnTileFilter enum to control which team aligned spawn tiles we can show in the squad editor. career mode squad editor now only shows player team spawn tile highlights.
7 Years Ago
added CareerUIUtils as a central place for formatting shit to be used in multiple places. career unit type and mark now set through CareerUIUtils.GetUnitTypeAndMarkString()
7 Years Ago
wip career UI
7 Years Ago
merged to main
7 Years Ago
missing file
7 Years Ago
fix for market tab
7 Years Ago
cleaning scene UI
7 Years Ago
update text mesh pro wip career ui stuff created a portrait prefab and replacing it in the squad editor etc..
7 Years Ago
careernunit init fix from save
7 Years Ago
multiple league serialization. fixed a bunch of bugs related to having more than one league running.
7 Years Ago
getting latest
7 Years Ago
more multi-league support work, fixed career mode start crash
7 Years Ago
WIP career UI
7 Years Ago
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away. added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
7 Years Ago
merged to main
7 Years Ago
more
7 Years Ago
Fix for squad editor not clearing squads when switching maps
7 Years Ago
commit fix
7 Years Ago
wip squad editor color kit stuff
7 Years Ago
tweak color/ui
7 Years Ago
removed an unnecessary squad verification
7 Years Ago
more roster generation tweaks
7 Years Ago
wip: UnitGenParams RosterGenParams
7 Years Ago
RosterGeneration now picks X random unit types to fill teams with isntead of the first X types
7 Years Ago
added CareerLeague.NextPlayerFixtureSetEvent. GameColorManager now listens for this event, sets kit colours.
7 Years Ago
getting latest
7 Years Ago
Color.ToHex() now converts to Color32 so it can be formatted as hex
7 Years Ago
getting latest