4,941 Commits over 1,795 Days - 0.11cph!
escape or right mouse button now close cancellable modal windows.
added CareerDefines.ValuePerMark, added it to unit value calc.
placeholder unit detail view modal UI
career modal UI screens can now be set as cancellable or not
more career modal UI stack shit
added buttons to market/team view unit panels
added unit clicked career UI event
clicking a unit in roster or market pushes a modal panel for detailed unit view, clicking off removes it
wip career modal basic setup
more WIP career UI, fixed buy button
moved PlayPlayerFixture logic out of career controller and into the CARunPlayerMatch action
implemented a new CareerAction system to handle weekly steps/actions/events to allow more flexibility.
Reworked all current functionality into new separate CareerAction classes that get executed in order.
moved movement range to unit tags
moved block values to unit tag system
reworked career unit init/construction
moved attack min/max damage to unit tag system.
updated attack damage UI calls to use unit property not attack def.
unit mark now gets set at unit db creation
unit mark now factored into repair cost
added starting league to CareerUnit, protobuf/serialize.
roster generation now pulls units from the correct starting league brackets.
reworked career unit database creation, now creates units per league
Removed results entry prefab from career UI scene
added CareerDefines.TotalTeamCount which gets set based on all leagues.
career unit database now generates the correct amount of unique units (1500)
CareerUnitMod now has a mark level, proto/serialized.
Only mods of mark <= to a unit can be applied
added SpawnTileFilter enum to control which team aligned spawn tiles we can show in the squad editor.
career mode squad editor now only shows player team spawn tile highlights.
added CareerUIUtils as a central place for formatting shit to be used in multiple places.
career unit type and mark now set through CareerUIUtils.GetUnitTypeAndMarkString()
update text mesh pro
wip career ui stuff
created a portrait prefab and replacing it in the squad editor etc..
careernunit init fix from save
multiple league serialization.
fixed a bunch of bugs related to having more than one league running.
more multi-league support work, fixed career mode start crash
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away.
added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
Fix for squad editor not clearing squads when switching maps
wip squad editor color kit stuff
removed an unnecessary squad verification
more roster generation tweaks
wip:
UnitGenParams
RosterGenParams
RosterGeneration now picks X random unit types to fill teams with isntead of the first X types
added CareerLeague.NextPlayerFixtureSetEvent.
GameColorManager now listens for this event, sets kit colours.
Color.ToHex() now converts to Color32 so it can be formatted as hex