4,941 Commits over 1,795 Days - 0.11cph!
league table preview UI now instantiates entry panels, populates with name data
Added OnLeaderBoardEntries event that fires when receiving updates from server.
UILeagueTablePreview listens for it.
some placeholder league table UI setup
fix for league table result range
disabled feedback button in Editor cus I keep clicking it by mistake
leaderboard/league entry stuff
playerdatabase.resetElo server command
update unit panel UI stuff
wip elo / division / league stuff
cursor fixes for match outcome screen and in-game escape menu
GetLeaderboardNeighboursForPlayer
PlayerDatabase now also keeps a list of players sorted by elo
PlayerRecord.AdjustMatchStats now updates player elo ratings
PlayerDatabase.Stats now shows elo ratings as well
Added eloRating to PlayerRecord protobuf
PlayerRecord entries are now created with default Elo.StartRating value
Static class for calculating match outcome Elo ratings (expeted and resulting)
Elo test script
Moved attack tile highlighting logic out of AttackState and into a function of TileHighlighter that takes a Unit param
Added a new greyed out version of the normal-mode cursor, switch to greyed out cursor during opponent's turns
Searching for an online game now auto starts an AI match if there's no one else queueing. Added checkbox to menu screen, to disable this, but defaults to ticked,
added a feedback button to global UI that brings up the F7 feedback form
...and now on the proper branch
updating rtext mesh pro and UI extentions
fixing all the bug that came with that...
ValidActionsAvailable now takes a teamID to check.
AI no longer sits and waits until the end of their turn when they have more command points available than actions
adding back move stat on the unit panel
updating icon font
Tile highlighter fix for when BGQ interrupts a game
Version++
adding what's new screen
squad editor tweak
more BGQ game interrupt fixes
version++
Tile parenting/positioning fix for BGQ games being interrupted by a matchmaking game
Server logging now shows team name next to connection ID for disconnects
Fixed grabber and charger not playing attack sound
AI should no longer consider 0 dmg attack targets