branchspacechess/maincancel

4,941 Commits over 1,795 Days - 0.11cph!

7 Years Ago
adding number to unit health frame, wip game mode icon stuff, highlight new icon prefab etc...
7 Years Ago
version++
7 Years Ago
Unlocked all resolutions, updated jenkins file for 5.6.2f1
7 Years Ago
Clamp resolution setting value between 0 and currently available resolution count
7 Years Ago
update scolling bar background color in menu
7 Years Ago
Fixed bug with options resolutions being reversed correctly in UI but not for the game
7 Years Ago
commit to update
7 Years Ago
tweak option stuff
7 Years Ago
wip unit bar stuff
7 Years Ago
change WIP menu to look fine in stand alone version
7 Years Ago
adding some particle fx to the capture point
7 Years Ago
placeholder capture sound
7 Years Ago
Capture point remaining points display and correct value shown at match start
7 Years Ago
Capture point team updates Capture point view now caches materials at awake
7 Years Ago
forgot the anim
7 Years Ago
updating new capture point / texture/material/ curve text script etc
7 Years Ago
health bar dmg wip fixed NRE with the wip trajectory stuff to stop it spamming
7 Years Ago
scene fix
7 Years Ago
unit mini frame prefab links
7 Years Ago
updated mini unit frame
7 Years Ago
Grabber range back to 6
7 Years Ago
super buggy wip trajectory display
7 Years Ago
trajectory display tests
7 Years Ago
Unit bar button transition effects now manually controlled
7 Years Ago
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it. Unitbar selection stuff works mostly.
7 Years Ago
Unit selection stuff
7 Years Ago
Unit bar portraits now responsd to hover events. Input ignores unit hover events if there's a unit portrait hovered
7 Years Ago
Reduced slasher damage to 3 per unit, Grabber now uses it's attack def damage. Update attack descriptions for both units.
7 Years Ago
tweak mini unit frame hover speed and in range color
7 Years Ago
setup new mini unit frame with anim/texture etc
7 Years Ago
Units only register for entity updates if they're GameActivated Fix for recent squad editor errors
7 Years Ago
placeholder hit recoils work again
7 Years Ago
Placeholder scale effect for gamemode value changes
7 Years Ago
Slasher now flips surrounding enemies away from itself before doing damage
7 Years Ago
Grabber now does 2 dmg before pulling but has 1 less range
7 Years Ago
more
7 Years Ago
Moving some stuff out of AttackBasicSO to Attack.Process to start making it more flexible
7 Years Ago
Added event for when CommandQueue finishes a CommandBlock CombatChain now listens for the CommancBlack finished event and ends the chain if it's an attack block
7 Years Ago
Fixed commandblock / combatchain / damagetracker / kill feed stuff.
7 Years Ago
mroe CommandBlock work
7 Years Ago
more
7 Years Ago
fixed the new errors
7 Years Ago
CommandBlock and combatchain rework :/
7 Years Ago
Block now does -1 damage not +1 ;)
7 Years Ago
wip combat chain / unitview fixes
7 Years Ago
merged back to main
7 Years Ago
Fixes for menu buttons stopping standalone games working
7 Years Ago
set unit health color stuff, shatter effect, particle,animation etc...
7 Years Ago
moved health property and references to use an entity tag
7 Years Ago
Entity views now register to receive tag change events