4,941 Commits over 1,795 Days - 0.11cph!
moved selection handling and events out of MouseInput into new UnitSelection.
more input refactor.
added BaseInput, moved triggers and events from MouseInput to there
added UnitFilter
UnitSelection now has UnitFilters for blocked selection and blocked deslection
generic State now has CanEnter and CanExit, checked in state transitions.
adding blur shader
setting up blur stuff for ui panel
ui tweak, sorting ui layer / blur
commenting out overUIcamera stuff in the customization editor to avoid it to render black screen
merge from main/unitsounds
HideableCanvas component, added to match mode canvases
hit f9 to toggle UI
hitting escape with UI hidden will now show the UI (panic mode)
added DevTools, ifdef'd to unity editor for now.
f9 toggles UI
f10 enters free cam
fix some UI sorting
tweaked UI anim
WIP environment blockout / foldercleaning
adding random rotation to top tile to break the pattern repetition
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
launcher movement back to 1
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default
tutorial can restore AI settings to continue game as normal after tutorial stages
adding tutorial marker stuff
tweaked tutorial marker arrow
fixed see though unit render bug
adding wip hologram shader for squad editor
update hologram effect
texture compression optimisation
wip environment
optim texture
wip environment
fixed ghost shader/decals sorting issue
wip environment
getting latest
tweak some shaders
wip environment adding some texture/model/mat
FX marker
wip environment, fix shader
tweak particle shader sorting
tweak ui