4,941 Commits over 1,795 Days - 0.11cph!
adding number to unit health frame, wip game mode icon stuff, highlight new icon prefab etc...
Unlocked all resolutions, updated jenkins file for 5.6.2f1
Clamp resolution setting value between 0 and currently available resolution count
update scolling bar background color in menu
Fixed bug with options resolutions being reversed correctly in UI but not for the game
change WIP menu to look fine in stand alone version
adding some particle fx to the capture point
placeholder capture sound
Capture point remaining points display and correct value shown at match start
Capture point team updates
Capture point view now caches materials at awake
updating new capture point / texture/material/ curve text script etc
health bar dmg wip
fixed NRE with the wip trajectory stuff to stop it spamming
unit mini frame prefab links
super buggy wip trajectory display
Unit bar button transition effects now manually controlled
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it.
Unitbar selection stuff works mostly.
Unit bar portraits now responsd to hover events. Input ignores unit hover events if there's a unit portrait hovered
Reduced slasher damage to 3 per unit, Grabber now uses it's attack def damage. Update attack descriptions for both units.
tweak mini unit frame hover speed and in range color
setup new mini unit frame with anim/texture etc
Units only register for entity updates if they're GameActivated
Fix for recent squad editor errors
placeholder hit recoils work again
Placeholder scale effect for gamemode value changes
Slasher now flips surrounding enemies away from itself before doing damage
Grabber now does 2 dmg before pulling but has 1 less range
Moving some stuff out of AttackBasicSO to Attack.Process to start making it more flexible
Added event for when CommandQueue finishes a CommandBlock
CombatChain now listens for the CommancBlack finished event and ends the chain if it's an attack block
Fixed commandblock / combatchain / damagetracker / kill feed stuff.
CommandBlock and combatchain rework :/
Block now does -1 damage not +1 ;)
wip combat chain / unitview fixes
Fixes for menu buttons stopping standalone games working
set unit health color stuff, shatter effect, particle,animation etc...
moved health property and references to use an entity tag
Entity views now register to receive tag change events