4,941 Commits over 1,795 Days - 0.11cph!
Merging with latest before fix
fixed cp order on player 2....for real
Unit bar blocks get grouped by unit type
Unit bar is now setup using Team info
Unit bar portraits
Unit bar health bars update
Path highlighting NRE fix.
deleted old HealthBlock
more wip new unit bar
merged rework branches to main
fixed merge issue
fixed mirrored cp on player 2
updated player panel ui/ texture/prefab/animation
added prefab for unit health bar
more UI tweak, added turn indicator glow
fixed turn banner color, tweak tile team colour
tweak WIP ui player panel/turn banner
CommandBlock protobuf definition
WIP CommandBlock code implementation
undeleted shooter projectile effect prefab
reworked turn processing into seperate start/end turn functions.
StartOfTurn match actions now get triggered.
Removed tile fall from control game definition.
fixes for tilefall / cmdkillunit
Tool to find and list any multiple references to audio clips
Removed tilefall stuff from Defines and it all works on tags/matchactions now
more MatchAction and game settings stuff
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
moved round time from Defines class to match definition SO
re-enabled GlobalUI again so it doesn't break shit
update the turn banner texture/anim/script
wip stuff.
hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
test map change, control lowered to 100, 2 capture tiles
adding icon font, new unit panel texture, wip UI work, changed unit panel
changed map/formation naming convention
wip CmdSetTag and testing
new match actions: MACapture, MASetGameTag, MASetTeamTag
new victory condition: VCControl
wip:
match definition
game tags
victory conditions
match actions
more victory conditions wip
merged rework branch to main