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4,941 Commits over 1,795 Days - 0.11cph!

7 Years Ago
Merging with latest before fix
7 Years Ago
fixed cp order on player 2....for real
7 Years Ago
Unit bar blocks get grouped by unit type
7 Years Ago
Unit bar is now setup using Team info Unit bar portraits Unit bar health bars update Path highlighting NRE fix.
7 Years Ago
more wip unit bar
7 Years Ago
deleted old HealthBlock more wip new unit bar
7 Years Ago
merged rework branches to main
7 Years Ago
fixed merge issue fixed mirrored cp on player 2
7 Years Ago
WIP mode diplay stuff
7 Years Ago
new unit bars wip
7 Years Ago
updated player panel ui/ texture/prefab/animation added prefab for unit health bar
7 Years Ago
more turn indicator glow
7 Years Ago
more UI tweak, added turn indicator glow
7 Years Ago
fixed turn banner color, tweak tile team colour
7 Years Ago
tweak WIP ui player panel/turn banner
7 Years Ago
CommandBlock protobuf definition WIP CommandBlock code implementation
7 Years Ago
undeleted shooter projectile effect prefab
7 Years Ago
Control match def
7 Years Ago
reworked turn processing into seperate start/end turn functions. StartOfTurn match actions now get triggered. Removed tile fall from control game definition.
7 Years Ago
fixes for tilefall / cmdkillunit
7 Years Ago
Tool to find and list any multiple references to audio clips
7 Years Ago
CmdKillUnit stuff
7 Years Ago
Removed tilefall stuff from Defines and it all works on tags/matchactions now
7 Years Ago
more MatchAction and game settings stuff
7 Years Ago
more
7 Years Ago
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
7 Years Ago
MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
7 Years Ago
moved round time from Defines class to match definition SO
7 Years Ago
editor stuff
7 Years Ago
massive merge
7 Years Ago
re-enabled GlobalUI again so it doesn't break shit
7 Years Ago
update the turn banner texture/anim/script
7 Years Ago
Test map
7 Years Ago
wip stuff. hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
7 Years Ago
test map change, control lowered to 100, 2 capture tiles
7 Years Ago
fixed main scene
7 Years Ago
adding icon font, new unit panel texture, wip UI work, changed unit panel
7 Years Ago
to main
7 Years Ago
changed map/formation naming convention
7 Years Ago
wip CmdSetTag and testing
7 Years Ago
more
7 Years Ago
more
7 Years Ago
new match actions: MACapture, MASetGameTag, MASetTeamTag new victory condition: VCControl
7 Years Ago
wip: match definition game tags victory conditions match actions
7 Years Ago
more victory conditions wip
7 Years Ago
merged rework branch to main
7 Years Ago
more
7 Years Ago
...more
7 Years Ago
more refactoring prep
7 Years Ago
more