6,819 Commits over 2,586 Days - 0.11cph!
Fix for mode specific value UI not reseting after a match
Fixed player profile button not being set to interactable on connection
more text mesh pro switch
fix merge tooltip button error (I hope~)
replacing more text with text mesh pro
Repurposed tip text on menu for button hover tooltips.
Tool tip texts
added highlighter to squad menu button
tweak intro anim to avoid unit mouse over problem
Fix for squad bar buttons scaling after death on null selection
Removed click state from enemy unit bar buttons
replace text with text meshpro for the what's new panel, fix for the size lerp on the feature panels, color tweak
fix animation and alpha transition for low framerate
adding what's new screenshot
Disabled wip trajectory display.
Unit key text.
Whats New data file entry.
Settings fix.
adding number to unit health frame, wip game mode icon stuff, highlight new icon prefab etc...
Unlocked all resolutions, updated jenkins file for 5.6.2f1
Clamp resolution setting value between 0 and currently available resolution count
update scolling bar background color in menu
Fixed bug with options resolutions being reversed correctly in UI but not for the game
change WIP menu to look fine in stand alone version
adding some particle fx to the capture point
placeholder capture sound
Capture point remaining points display and correct value shown at match start
Capture point team updates
Capture point view now caches materials at awake
updating new capture point / texture/material/ curve text script etc
health bar dmg wip
fixed NRE with the wip trajectory stuff to stop it spamming
unit mini frame prefab links
super buggy wip trajectory display
Unit bar button transition effects now manually controlled
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it.
Unitbar selection stuff works mostly.
Unit bar portraits now responsd to hover events. Input ignores unit hover events if there's a unit portrait hovered
Reduced slasher damage to 3 per unit, Grabber now uses it's attack def damage. Update attack descriptions for both units.
tweak mini unit frame hover speed and in range color
setup new mini unit frame with anim/texture etc
Units only register for entity updates if they're GameActivated
Fix for recent squad editor errors