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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
placeholder hit recoils work again
7 Years Ago
Placeholder scale effect for gamemode value changes
7 Years Ago
Slasher now flips surrounding enemies away from itself before doing damage
7 Years Ago
Grabber now does 2 dmg before pulling but has 1 less range
7 Years Ago
more
7 Years Ago
Moving some stuff out of AttackBasicSO to Attack.Process to start making it more flexible
7 Years Ago
Added event for when CommandQueue finishes a CommandBlock CombatChain now listens for the CommancBlack finished event and ends the chain if it's an attack block
7 Years Ago
Fixed commandblock / combatchain / damagetracker / kill feed stuff.
7 Years Ago
mroe CommandBlock work
7 Years Ago
more
7 Years Ago
fixed the new errors
7 Years Ago
CommandBlock and combatchain rework :/
7 Years Ago
Block now does -1 damage not +1 ;)
7 Years Ago
wip combat chain / unitview fixes
7 Years Ago
merged back to main
7 Years Ago
Made game options screen accessible from the in-game options (escape) menu
7 Years Ago
and removing it for now
7 Years Ago
checking in broken grabber damage code for later
7 Years Ago
bits
7 Years Ago
merge from main
7 Years Ago
Fixes for menu buttons stopping standalone games working
7 Years Ago
Merge from main
7 Years Ago
Entity manager now subscribes GameInstance to all new entities OnTagChange callback
7 Years Ago
more (with an error)
7 Years Ago
more
7 Years Ago
temp
7 Years Ago
set unit health color stuff, shatter effect, particle,animation etc...
7 Years Ago
more. Note: Need to fix client side GameInstance::ModifyHealth using the already changed tag value
7 Years Ago
CmdSetTag now has a 4th value, for the id of the entity that changed the tag
7 Years Ago
removed AttackData and hit stuff
7 Years Ago
wip converting attacks to entity tag changes
7 Years Ago
7 Years Ago
moved health property and references to use an entity tag
7 Years Ago
Entity views now register to receive tag change events
7 Years Ago
updated the release test checklist
7 Years Ago
relinked buttons in menu
7 Years Ago
Added click and mouse enter/exit events to unit bar buttons
7 Years Ago
checkin to get latest
7 Years Ago
fix end turn button tweak menu WIP tweak unit health button
7 Years Ago
Entity tag values are now hidden behind function calls so we can manage entity tag updates
7 Years Ago
moved direction from a property to an Entity tag
7 Years Ago
Moved tactical view from ALT to CTRL keys Can now hold ALT key to move the camera incase you don't have middle mouse button
7 Years Ago
updating turn timer, end turn button frame , with animation and script related to it
7 Years Ago
Added OptionGeneric for when you want an option just to be used with .Value or .Enabled, and don't need a specific implementation
7 Years Ago
added Value and Enabled helper functions to Options
7 Years Ago
Options are now serialised. Options are loaded on startup and saved when the option screen is closed. Refactored options to be simpler.
7 Years Ago
more
7 Years Ago
Added an AudioMixer and AudioMixerGroups for Master / Sounds / Music Audio definitions can now be flagged as music clips AudioManager adds audio sources to the correct sound/music group Volume sliders for sound/music/master
7 Years Ago
Toggle option
7 Years Ago
Basic options functionality (not serialised yet) Dropdown and Slider prefabs Video, audio, game categories