6,819 Commits over 2,586 Days - 0.11cph!
more merging, more moving
RFormation into Formation, reworked all references
wip changing all board static references to instance
started refactoring loads of shit
MatchAction wip experiments
VictoryCondition can now have an associated condition value which the condition checker evaluates the gamestate against
basic MatchDefinition and DeathMatch definitions
Moved to a class based VictoryCondition checker setup, so different victory conditions can be added to a GameInstance per match at runtime.
Added team eliminated VC checker
Added OOPS emote category, renamed some of the others to make more sense
Timer text is now always visible, not just when < 33% time
Added movement per round graph generator
space wall tiling texture fix
replaced more text with text mesh pro, fixed one 1 wrong pixel (!!!) on tile hilighting playable unit
adding what's new screens
sound when xp ring slides in
removing graph animation and compute shader cuz they break everything
update WIP graph panel stuff
fix for warning spam when moving units without anim controlloer
Build tool now builds in development mode
Avatar tile hover event only triggers in game mode