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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
more merging, more moving
7 Years Ago
moving files
7 Years Ago
RFormation into Formation, reworked all references
7 Years Ago
Finished Board
7 Years Ago
wip changing all board static references to instance
7 Years Ago
board wip
7 Years Ago
Merged RBoard into Board
7 Years Ago
more
7 Years Ago
....it works?
7 Years Ago
FormationDatabase
7 Years Ago
MapDatabase
7 Years Ago
player
7 Years Ago
formation
7 Years Ago
FormationUnit
7 Years Ago
game
7 Years Ago
board
7 Years Ago
fixes
7 Years Ago
tile
7 Years Ago
team
7 Years Ago
unit
7 Years Ago
point
7 Years Ago
more
7 Years Ago
more
7 Years Ago
7 Years Ago
more
7 Years Ago
...more
7 Years Ago
more refactoring prep
7 Years Ago
more
7 Years Ago
more
7 Years Ago
started refactoring loads of shit
7 Years Ago
more
8 Years Ago
more
8 Years Ago
MatchAction wip experiments
8 Years Ago
testing out some shit
8 Years Ago
VictoryCondition can now have an associated condition value which the condition checker evaluates the gamestate against basic MatchDefinition and DeathMatch definitions
8 Years Ago
Moved to a class based VictoryCondition checker setup, so different victory conditions can be added to a GameInstance per match at runtime. Added team eliminated VC checker
8 Years Ago
wip turn queue bar test
8 Years Ago
Added OOPS emote category, renamed some of the others to make more sense
8 Years Ago
Timer text is now always visible, not just when < 33% time
8 Years Ago
Added movement per round graph generator
8 Years Ago
version++
8 Years Ago
space wall tiling texture fix
8 Years Ago
replaced more text with text mesh pro, fixed one 1 wrong pixel (!!!) on tile hilighting playable unit
8 Years Ago
adding what's new screens
8 Years Ago
sound when xp ring slides in
8 Years Ago
removing graph animation and compute shader cuz they break everything
8 Years Ago
update WIP graph panel stuff
8 Years Ago
fix for warning spam when moving units without anim controlloer
8 Years Ago
Build tool now builds in development mode
8 Years Ago
Avatar tile hover event only triggers in game mode