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6,820 Commits over 3,103 Days - 0.09cph!

8 Years Ago
merged to main
8 Years Ago
tweaked color kit/added new one sorted kit ID by hue for visualisation , reassigned corresponding kit ID to player/ai team change unit kit color script to spawn half in away color, sorted by ID
8 Years Ago
setup away kit with complementary colors tweak ui portrait material for glow
8 Years Ago
color/ui tweak
8 Years Ago
redisabling the UI in the main scene
8 Years Ago
removed some debug spam
8 Years Ago
results table header changed to show round number/max
8 Years Ago
adding missing kit
8 Years Ago
added extensions class with Color.ToHex
8 Years Ago
getting latest
8 Years Ago
Color.ToHex() now converts to Color32 so it can be formatted as hex
8 Years Ago
getting latest
8 Years Ago
added CareerLeague.NextPlayerFixtureSetEvent. GameColorManager now listens for this event, sets kit colours.
8 Years Ago
RosterGeneration now picks X random unit types to fill teams with isntead of the first X types
8 Years Ago
wip: UnitGenParams RosterGenParams
8 Years Ago
more roster generation tweaks
8 Years Ago
removed an unnecessary squad verification
8 Years Ago
squad verification rework
8 Years Ago
tweak color/ui
8 Years Ago
wip squad editor color kit stuff
8 Years Ago
changed team counts per league: 8/10/12 merged from main
8 Years Ago
multiple career league support wip
8 Years Ago
commit fix
8 Years Ago
Fix for squad editor not clearing squads when switching maps
8 Years Ago
more
8 Years Ago
more / merged
8 Years Ago
merged to main
8 Years Ago
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away. added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
8 Years Ago
kits
8 Years Ago
stripped kit ids from team, gamehost, setup etc
8 Years Ago
WIP career UI
8 Years Ago
more multi-league support work, fixed career mode start crash
8 Years Ago
getting latest
8 Years Ago
multiple league serialization. fixed a bunch of bugs related to having more than one league running.
8 Years Ago
careernunit init fix from save
8 Years Ago
8 Years Ago
removed old redundant cooldown code and value from definition, now just checks move and attack turn numbers.
8 Years Ago
moved unit health read access to a property, added Alive property to replace shitty health > 0 checks
8 Years Ago
moved movement range lookup to unity property
8 Years Ago
added maxhealth unit tag moved block side lookup from AttackUtils to unit block now references unit property not def directly.
8 Years Ago
removed basic attack def from unit def as it's never used
8 Years Ago
added GameTagModifier (unit stat stuff, not gameobject) career unit modifications wip
8 Years Ago
career UI unit buttons now fire click events. career unit mod apply/remove. career unit mods get applied at the start of matches. for testing: clicking a unit in the roster lit applies a +5 health mod to it
8 Years Ago
added unit mod protobuf defs CareerUnitMod and CareerUnitMods serialization
8 Years Ago
CareerUnit protobuf/serialization of mods
8 Years Ago
unit mods serialize with career saves. removed test code.
8 Years Ago
added unit mark to careerunit. protobuf and serialize it.
8 Years Ago
show mark in career UI
8 Years Ago
update text mesh pro wip career ui stuff created a portrait prefab and replacing it in the squad editor etc..
8 Years Ago
cleaning scene UI