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6,819 Commits over 2,586 Days - 0.11cph!

8 Years Ago
virtual functions for EntityView
8 Years Ago
Board/Tile/Unit views now all have EntityView base class
8 Years Ago
started making the new OnTagChange stuff less shit
8 Years Ago
cleaned up control match definition SO new placeholder capture point model
8 Years Ago
Split game host instance setup to PreBuildSetup() and PostBuildSetup()
8 Years Ago
wip capture victory conditions, reordering game setup
8 Years Ago
game tag stuff
8 Years Ago
wip capture individual location points
8 Years Ago
more (dm7 map saved with the TilTopper data too. If map fucks at some point, it's this commit)
8 Years Ago
more
8 Years Ago
TileView tag change/model wip stuff
8 Years Ago
map editor tile topper mode wip
8 Years Ago
TileTopper SO with ApplyToTile and RemvoeFromTile functions test model
8 Years Ago
control mission now uses board tags not game tags, added SetBoardTag match action
8 Years Ago
merged from main
8 Years Ago
fixed Team base entity tags being cleared immediately after they're set.....
8 Years Ago
Fix for an extra gameinstance being created in practice/test local game
8 Years Ago
added teleporter image to reference folder
8 Years Ago
more turn indicator glow
8 Years Ago
more entity serialisation wip
8 Years Ago
more UI tweak, added turn indicator glow
8 Years Ago
CmdSetTag now looks up entities properly. Client EntityManager is not correctly adding the game and board entities from game protobuf yet.
8 Years Ago
added EntityID enum with entity category ID start indexes, assigned them. Teams,game, board, tiles, units.
8 Years Ago
fixed squad editor with new EntityManager
8 Years Ago
entity init / protobuf wip (squad editor broken)
8 Years Ago
renames
8 Years Ago
reworked UnitManager into EntityManager, updated all refs
8 Years Ago
Game, board, teams, tiles and units all now have a new Entity base class which has the id and tags
8 Years Ago
thinking
8 Years Ago
fixed turn banner color, tweak tile team colour
8 Years Ago
tweak WIP ui player panel/turn banner
8 Years Ago
more wip
8 Years Ago
trying out some command black recursive shit
8 Years Ago
fixed issue with host gameinstance next free unit ID being wrong reworked unit manager init
8 Years Ago
wip
8 Years Ago
wip
8 Years Ago
branching for CommandBlock implementation cus I'm probably gonna fuck something
8 Years Ago
CommandBlock protobuf definition WIP CommandBlock code implementation
8 Years Ago
undeleted shooter projectile effect prefab
8 Years Ago
Control match def
8 Years Ago
reworked turn processing into seperate start/end turn functions. StartOfTurn match actions now get triggered. Removed tile fall from control game definition.
8 Years Ago
fixes for tilefall / cmdkillunit
8 Years Ago
Tool to find and list any multiple references to audio clips
8 Years Ago
CmdKillUnit stuff
8 Years Ago
Removed tilefall stuff from Defines and it all works on tags/matchactions now
8 Years Ago
more MatchAction and game settings stuff
8 Years Ago
more
8 Years Ago
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
8 Years Ago
MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
8 Years Ago
moved round time from Defines class to match definition SO