6,820 Commits over 3,103 Days - 0.09cph!
restored opportunity panel prefab on root UI object
more ui stuff, hooked up results panel team name buttons
wip unit collection detail viewing
refactored team and unit clicked events to be calls to UICareerRoot show team/unit.
more collection view prep.
unit detail view can now handle a collection of units, cycle through.
team and market lists pass the collect unit collections, as well as the clicked unit to view initially
removed Adolfo, Adolph from name list
replaced unit portrait background with grey color
modal container back button works
modal container back button and click to close now enabled/disabled based on panel behaviour.
hooked up modal containter title text
more opportunity work
League view can now display any league.
League view league buttons now switch current league.
Fixed mapid not getting set correctly for AI matches, map name + type now shows in results.
league table entries now show correct league badge
opportunity outcome calc fix
market tab now has owned / market lists
UIUnit_Market only shows buy button if it's not a player owned unit
set team colour to player team in player list of market
ModInventory, added protobuf, serialization
WIP detail card scrolling
disabled clicking modal background to close window
update wip unit detail panel
update WIP unit detail UI
don't show enemy squad in career squad editor
wip mod panel, headers, list
market unit/mod tabs and views now work
more mod market wip
more functionality for ModInventory
moved ModInventory out of Career and into CareerTeam.
every team has a mod inventory, serialized/added to proto.
wip UIMod_Market
add a mod to player team inventory on career creation for testing
Holding left shift (in editor) when clicking play match will auto grant the player a win without playing the match
repeated the unit nicknames in the nickname list to quickly double number of names available for now.
set all leagues to have 12 teams each again.
fixed a career serialization order bug for week number
fixtures now get deleted when they're played
league advancement wip stuff
leagues track starting week
added some stuff to check if a league/all leagues have fixtures left to play
more league advancement wip
protobu
added CareerLeague GetPromotionTeams() and GetDemotionTeams()
defines for number of p/d teams
added CAPromoteDemote action, moves teams between the leagues based on league results, generates new league fixtures for the next season using the updated league teams.
reset team league stats (wins/played etc) when generating new seasons
refactored some more stuff to support league season restarts
can now play seamlessly between seasons/promotions/demotions and endlessly
update WIP logo editor stuff
update career UI tab buttons
Add some test mods to player inventory on career creation
Added Mods.RemoveAll()
Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod)
Started making UIMod base clase work to show mod type colour