6,819 Commits over 2,586 Days - 0.11cph!
Can now right click a .Unit file and render just that unit's portrait
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Moved unit id assignment to a function
WIP unit spawn stuff
Can now set colours per category for emote bubbles and options
Refactored tile highlighting, now takes border state and state as parameters instead of calculating it inside the function
Made the message object active again by default
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more highlighting cleanup
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refactored out the clear parameter of tile highlighting to a separate function call, removed it from all calls
Switched map2 tiletset to temple b
Refactored tile highlight functions into one, tips.
Can click tip for another
Increased tip textbox size
added Tips data file and tip text to menu, showing a random tip each time menu is displayed
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Fixed tile ghosting in movement tile highlighting
UnitStandardAttackRange can now exclude anchor tile
Fixed slasher attacking itself
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Fixed ProjectileHitView NRE ???
NRE fixes for kill feed and chat panel coroutines being called after match end and objects are innactive
local player record win/loss stats updated correctly
FOR FUCK SAKE unlit shader for amplifyshader
FOR FUCK SAKE material due to shader change
FOR FUCK SAKE sky/environment to remove motion vector on the sky
!A custom sky model
Swapped map 6 (dota) out for map2, swapped tileset
Removed an accidental instance of a script from a scene object
server outputs version number when runnign in batch mode
FOR FUCK SAKE line glow color tweak
FOR FUCK SAKE fix avatar anim stutter?
Moved some maps to OutOfRotation folder
Emotes animate
FOR FUCK SAKE Tweak map 4
!A animation/controller for avatar
whats new definition updatre
FOR FUCK SAKE tweak tile hilight/ temple B texture/mat to have hilight more noticable
FOR FUCK SAKE grabber texture to fix alpha glow problem
!A screenshot psd