6,820 Commits over 3,103 Days - 0.09cph!
updated Unit_InfoPanel prefab with temporary nickname text.
unit hover panels now show career nickname if applicable.
fixed team text color in the match result entry
figuring out some prep for career mode creation
floating cash transaction improvements
fixed dragged unit using wrong color in the squad editor
update career squad unit UI prefab
adding mimmap to render portrait/logo images
updare render portait/shader
set up the durability on the squad editor UI unit
can now hold left shit in unity editor when making purchases to force can afford check. (do it as you click tabs etc to get buy buttons too)
unit detail cards now reresh to show mod slots as you equip them from inventory.
reworked some detail/detail card stuff, cached some components etc.
more cleanup, moved some logo init stuff out of career into a new logo class function.
logo texture generation caches the last used render texture isntead of creating new ones each time.
career UIUnit_Detail now shows modified stat values to include mods
set placeholder values to N/A instead of numbers on matchoutcome screen
quick implementation of Texture2D caching on access for LogoImage
added LogoImage.ClearCache(), call it at start of career mode load incase you start a new career or something in the same session (or newly generated logos wouldn't be reloaded, it'd grab the old ones)
mocking up UI for career creation/resume/saves
createresume prefabs, layout
tweak colorkit
fix detail card sorting bug (hopefully)
more save slot work, now have 3 save slots, shows create new or resume per slot. show preview info like team name etc for existing saves.
save slot delete button works
each career save slot has it's own team logo folder
correct team logo shows on career save slots
can now hold shift in unity editor when clicking an existing save slot to first delete the save then create a new one in it's place.
wip basic career creation screen, scripts, setup
full save/resume/career creation flow now works, via creaction screen (cancel/create buttons work, but creation details don't yet)
merged new career creation flow to main
fix unit detail view panel
fix what's new panel
Tweak editor panel windows
update mod inventory panel
career creation colour picker creates palette from kit definitions
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew()
some career creation limits/validation
setup player team name/manager name
sort kit colour picker by kit definition id
team name / manager name inputs set to Name type
more career creation customisation wip.
career start news item now includes manager name.
set create button enabled flag to false when creation data is invalid
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
tweaked ui element for team name
update owner name text
tweak mod inventory
fix roster panel in main scene