6,820 Commits over 3,103 Days - 0.09cph!
wip modslot rework (support for type-specific slots and mods)
added a new career map
fixed missing default squad for car2 map
changed global UI message sorting
update WIP logo customisation
fix career object active in scene
added a quick placeholder stats button to team view to toggle stat graphs
merged everything to main
increased cash won per victory or defeat
generate movement mod slots too
create market units with empty random slots
health modifications from sources other than units (eg tile burn dmg) now trigger health change display
update WIP logo customisation
Market units are now created with empty mod slots.
Refactored some unit slot creation/fill code.
more mod slot refactor, slots now limited to a max of 1 movement mod.
Different prices per mod type.
Mod market value now caclulated correctly.
Unit market value now includes equipped mods.
Finally found and fixed the match outcome bug where it was really difficult to click the continue button somtimes. (fast forward button was blocking it if you end the match on your turn)
update logo color customisation
adding label to mod inventory
added generic UICacheList class, to handle instantiating UI item lists and caching them, growing list as needed etc.
Move UIUnitList, UIUnitModSlots, roster view and market views to using UICacheList, so no instantating when switching tabs. Tabs now switch faster.
reworked UICareerLeagueTable to use UICacheList
reworked UICareerResultsTable to use UICacheList
Player league fixtures now get get reordered by team difficulty (so generally each match is harder than the previous)
Added LeagueFixture.GetAITeam()
hooked up career exit button, enabled it.
reworked career mode enter/enable logic, enter-exit-enter flow now works.
added a new opportunity outcome type: OODurability - modifies the durability of a random unit in the player's roster.
added a Mechanic opportunity using the new durability outcome. Gain or lose.
increased the amount of cash won or lost by the Gamble opportunity.
added UnitRoster.GetRandomUnit()
fixed logo background random rotation
fixed squad editor unit mod slots
update logo customisation panel, adding unit preview
refresh roster unit list when adding a mod to a unit in unit view
sound effect for equipping mods
audio for player cash transactions
reduced default music volume
news item for new unit purchase
NewsItem can now take a CareerUnit parameter too.
NewsItem serialization for unit ref.
Clicking a news item with a unit reference will now push a unit view on to the UI stack for that unit.
news item for mod purchases
fix for continbue button in career match outcome taking you back to career save slot screen
reworked opportunity generation form being a % chance every week, to a random interval.
serialze next opportunity trigger week with career.