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6,819 Commits over 2,586 Days - 0.11cph!

6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
adding jumper controller/ animations
6 Years Ago
adding source psd
6 Years Ago
adding burning trap despawn Fx adding jumper model/texture/mat
6 Years Ago
tweak icer anim controller adding ice pillar shatter FX
6 Years Ago
bunch of texture settings. disabled colliders on crowd members. hacky camera/UI prototyping stuff.
6 Years Ago
updated confirm button
6 Years Ago
removed left/right camera buttons, added basic swipe rotation instead. disabled mute list for now. disabled emotes for now. some temp connection changes. show attack range on click not just hover (so target area appears properly on touch screen). temp change so input up is used not down for events.
6 Years Ago
update icer anim, adding particle FX/setup
6 Years Ago
Avoid a possible NRE
6 Years Ago
Track wins, losses and highest elo per season
6 Years Ago
Increased size of confirm action button. Added placeholder left/right camera rotation buttons. Move/attack confirm states now cancel when selecting other tiles, confirm on button press (blocks tiles) Forced fast forward button visible until I figure out why UI blur being disabled is breaking stuff. Set unit texture aniso to 2 (from 0) until I figure out why that's breaking stuff. Set avatar render texture depth to 24bit with stencil (fixes completely white image, but now has black BG) Override target DPI to 250 for shorterm FPS boost.
6 Years Ago
update Icer, adding anim/controller, tweak texture fix ice pillar clipping through walls tweak tilehighlight material
6 Years Ago
Missed file
6 Years Ago
ThemeEventChange -> ServerStateChange (Network++), also setup a client event and property for season stuff
6 Years Ago
Validate season number changes in database, add console command to start a new season
6 Years Ago
initial
6 Years Ago
typo
6 Years Ago
removed tile/unit click to confirm, clicking OK confirms and calls the specified function instead.
6 Years Ago
more
6 Years Ago
wip confirm prompt ui/prefab/code
6 Years Ago
merge from main
6 Years Ago
Notification fix
6 Years Ago
first player attack prevention stuff
6 Years Ago
update icer textures
6 Years Ago
update WIP icer unit
6 Years Ago
Initial changes to support seasons (will need to review GameHostInternet.OnGameClosed)
6 Years Ago
Include ranking in DC unit names
6 Years Ago
[Needs a full testing] Daily challenge mode now uses yesterday's top score player names as opponent team unit nicknames. Changed unit nickname stuff so it can be used for non-career mode units, added it to protobuffs.
6 Years Ago
more terrain modifier / action/ tag stuff
6 Years Ago
more icer / tiletopper / conditions
6 Years Ago
server fix
6 Years Ago
Fix deserialization of enum arrays
6 Years Ago
merged pathfinding changes to main (but not shift modifier)
6 Years Ago
made tile Terrain a property, updates tileview on change (needs a good testing)
6 Years Ago
updated ice pillar/ model/mat/decal/ anim added icer placeholder
6 Years Ago
more Icer work: combat actions, conditions, tag shit, etc.
6 Years Ago
Added OnRemove function to tile toppers. Base tile topper remove function can instantiate an effect if specified.
6 Years Ago
updated ice pillar with anim/FX
6 Years Ago
movestate shift key modifier test
6 Years Ago
Pathfinding tests
6 Years Ago
merge from main
6 Years Ago
WIP ice pillar TT
6 Years Ago
Fix for AI not avoiding tilefall tiles during matches where the AI goes 2nd. All AI difficulties now have 100% chance to avoid dangerous tiles.
6 Years Ago
Fixed AI not thinking in some matches under some circumstances. Advancement priority tweaks. Advancement distance tile scoring increased.
6 Years Ago
Fixed AI using the advancement priority backwards
6 Years Ago
basic AI booster usage tests
6 Years Ago
reverted my tileset test change on car3
6 Years Ago
renamed ice block prefab to IcePillarTT