6,819 Commits over 2,586 Days - 0.11cph!
adding jumper controller/ animations
adding burning trap despawn Fx
adding jumper model/texture/mat
tweak icer anim controller
adding ice pillar shatter FX
bunch of texture settings.
disabled colliders on crowd members.
hacky camera/UI prototyping stuff.
removed left/right camera buttons, added basic swipe rotation instead.
disabled mute list for now.
disabled emotes for now.
some temp connection changes.
show attack range on click not just hover (so target area appears properly on touch screen).
temp change so input up is used not down for events.
update icer anim, adding particle FX/setup
Track wins, losses and highest elo per season
Increased size of confirm action button.
Added placeholder left/right camera rotation buttons.
Move/attack confirm states now cancel when selecting other tiles, confirm on button press (blocks tiles)
Forced fast forward button visible until I figure out why UI blur being disabled is breaking stuff.
Set unit texture aniso to 2 (from 0) until I figure out why that's breaking stuff.
Set avatar render texture depth to 24bit with stencil (fixes completely white image, but now has black BG)
Override target DPI to 250 for shorterm FPS boost.
update Icer, adding anim/controller, tweak texture
fix ice pillar clipping through walls
tweak tilehighlight material
ThemeEventChange -> ServerStateChange (Network++), also setup a client event and property for season stuff
Validate season number changes in database, add console command to start a new season
removed tile/unit click to confirm, clicking OK confirms and calls the specified function instead.
wip confirm prompt ui/prefab/code
first player attack prevention stuff
Initial changes to support seasons (will need to review GameHostInternet.OnGameClosed)
Include ranking in DC unit names
[Needs a full testing] Daily challenge mode now uses yesterday's top score player names as opponent team unit nicknames.
Changed unit nickname stuff so it can be used for non-career mode units, added it to protobuffs.
more terrain modifier / action/ tag stuff
more icer / tiletopper / conditions
Fix deserialization of enum arrays
merged pathfinding changes to main (but not shift modifier)
made tile Terrain a property, updates tileview on change (needs a good testing)
updated ice pillar/ model/mat/decal/ anim
added icer placeholder
more Icer work: combat actions, conditions, tag shit, etc.
Added OnRemove function to tile toppers.
Base tile topper remove function can instantiate an effect if specified.
updated ice pillar with anim/FX
movestate shift key modifier test
Fix for AI not avoiding tilefall tiles during matches where the AI goes 2nd.
All AI difficulties now have 100% chance to avoid dangerous tiles.
Fixed AI not thinking in some matches under some circumstances.
Advancement priority tweaks.
Advancement distance tile scoring increased.
Fixed AI using the advancement priority backwards
basic AI booster usage tests
reverted my tileset test change on car3
renamed ice block prefab to IcePillarTT