6,819 Commits over 2,586 Days - 0.11cph!
Reduced healer dmg 1-2 -> 1
Increased Jumper movement range 3->4, reduced Jumper attack range 5->4
Increased Burner attack range 4->5
Fix error when using the profiler
Switch some shaders to use half precision
Change a bunch of texture sizes and compression
Add the old quality settings back
Don't render avatars in customisation editor
Fix vignette pass outside of editor
Disable realtime avatar view on the menu
took colourful FX folders from lwrp branch because asset store is being shit.
manually changed a bunch of stdlib.hlsl paths to be #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
upgaded to 2019, updated PP stack
Increased Grabber dmg 2->3, but no longer ignores armour
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.
Add a custom pass so we can do our own vignette
Rendered all the map images again in case they had a bit of motion blur on them
Fix charger pushing units across gaps
Grabber attack range stops at the unit it would grab
Fix motion blur being applied to map preview images
revert the accidental car1.png preview commit
Fix GetTilesInDirection not stopping at walls
Burner max height set to 0, enabled terrain LOS check.
project settings from upgrade
fixed some UI shader
see thru highlight shader stuff
Fix build, update shadow and render scale options
Cache combined meshes in TileView, enable GPU instancing on some materials
Fix UI masking, fix some broken behavior with buttons
Button hit zones (for most things I think)
Need the editor enabled too
Compiling without steamworks, more settings
Option for vignette
Lower resolution unit outlines (plus sample reduction)
Disable another Dynamic Decals thing (testing)
More project settings adjustments
Add an option to force HDR off for some cameras on some platforms
Add different render scale options (switching back to 100% is currently bugged)
Disable a bunch of other options
Mostly fix the squad editor rendering bug
Disable Dynamic Decals (its slow and broken here)
Some shader tweaks
Reset texture settings to default (for now)
Fiddle with quality settings
Make the post processing and UI blur options static (removes their Update calls)
More UILineRenderer optimization
Disable crowd animations for now
Fix more shader and texture issues
adding jumper source file
adding jumper attack anim/ controller
updated jumper portrait, tweaked AO, gloss texture
Optimize UILineRenderer so it doesn't take 0.5ms to mesh out small line
Listen for external connections
Some fixes for the resolution option