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6,819 Commits over 2,586 Days - 0.11cph!

6 Years Ago
Reduced healer dmg 1-2 -> 1
6 Years Ago
Icer attack description
6 Years Ago
Increased Jumper movement range 3->4, reduced Jumper attack range 5->4
6 Years Ago
Increased Burner attack range 4->5
6 Years Ago
Fix error when using the profiler
6 Years Ago
Switch some shaders to use half precision
6 Years Ago
Change a bunch of texture sizes and compression
6 Years Ago
Subtract 6396
6 Years Ago
Add the old quality settings back
6 Years Ago
Don't render avatars in customisation editor
6 Years Ago
Fix vignette pass outside of editor
6 Years Ago
Disable realtime avatar view on the menu
6 Years Ago
more stdlib
6 Years Ago
took colourful FX folders from lwrp branch because asset store is being shit. manually changed a bunch of stdlib.hlsl paths to be #include "Packages/com.unity.postprocessing/PostProcessing/Shaders/StdLib.hlsl"
6 Years Ago
upgaded to 2019, updated PP stack
6 Years Ago
Increased Grabber dmg 2->3, but no longer ignores armour
6 Years Ago
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.
6 Years Ago
Add a custom pass so we can do our own vignette
6 Years Ago
Merge from main
6 Years Ago
Rendered all the map images again in case they had a bit of motion blur on them
6 Years Ago
Merge charger fixes
6 Years Ago
Fix charger pushing units across gaps
6 Years Ago
Grabber attack range stops at the unit it would grab
6 Years Ago
Fix motion blur being applied to map preview images
6 Years Ago
map too
6 Years Ago
revert the accidental car1.png preview commit
6 Years Ago
Fix GetTilesInDirection not stopping at walls
6 Years Ago
Burner max height set to 0, enabled terrain LOS check.
6 Years Ago
project settings from upgrade
6 Years Ago
fixed some UI shader see thru highlight shader stuff
6 Years Ago
Fix build, update shadow and render scale options
6 Years Ago
Cache combined meshes in TileView, enable GPU instancing on some materials
6 Years Ago
WIP 2019 LWRP conversion
6 Years Ago
Merge from main
6 Years Ago
Fix UI masking, fix some broken behavior with buttons
6 Years Ago
Button hit zones (for most things I think)
6 Years Ago
Some platform fixes
6 Years Ago
Need the editor enabled too
6 Years Ago
Compiling without steamworks, more settings
6 Years Ago
Adding WIP jumper FX
6 Years Ago
Option for vignette Lower resolution unit outlines (plus sample reduction) Disable another Dynamic Decals thing (testing)
6 Years Ago
More project settings adjustments Add an option to force HDR off for some cameras on some platforms Add different render scale options (switching back to 100% is currently bugged) Disable a bunch of other options Mostly fix the squad editor rendering bug Disable Dynamic Decals (its slow and broken here) Some shader tweaks
6 Years Ago
Reset texture settings to default (for now)
6 Years Ago
Fiddle with quality settings Make the post processing and UI blur options static (removes their Update calls) More UILineRenderer optimization Disable crowd animations for now Fix more shader and texture issues
6 Years Ago
adding jumper source file
6 Years Ago
adding jumper attack anim/ controller updated jumper portrait, tweaked AO, gloss texture
6 Years Ago
Optimize UILineRenderer so it doesn't take 0.5ms to mesh out small line
6 Years Ago
Little bit of fixes
6 Years Ago
Listen for external connections
6 Years Ago
Some fixes for the resolution option