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6,819 Commits over 2,586 Days - 0.11cph!

8 Years Ago
FOR FUCK SAKE Adding CP to player UI !A texture for UI
8 Years Ago
more
8 Years Ago
Groundwork for attacks being able to require same height or not
8 Years Ago
8 Years Ago
unit tweaks
8 Years Ago
tests
8 Years Ago
Reduced healer movement
8 Years Ago
reduced some cooldowns
8 Years Ago
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
8 Years Ago
unit info card now shows all the correct data. Added colour description tags for attacks
8 Years Ago
McMerge
8 Years Ago
LongHoverTime exposed to inspector. Info panel now works except attack description
8 Years Ago
Movement doesn't trigger cooldown. Max CP capped at 5
8 Years Ago
CP display
8 Years Ago
merge
8 Years Ago
Fix for info panel not disappearing
8 Years Ago
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8 Years Ago
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8 Years Ago
FOR FUCK SAKE unit panel !A UI textures
8 Years Ago
more
8 Years Ago
more
8 Years Ago
CanBeUsed
8 Years Ago
Command point prototyping
8 Years Ago
CanMove/CanAttack
8 Years Ago
Unit protobuf, track last attacked and moved turns
8 Years Ago
Mortar tweak
8 Years Ago
unit tweaks
8 Years Ago
fix for wrong formations
8 Years Ago
Fix? for players getting opponent's squad
8 Years Ago
biter melee fix
8 Years Ago
bit more
8 Years Ago
camera turn speed increase
8 Years Ago
test
8 Years Ago
tests
8 Years Ago
Switched up some units
8 Years Ago
cooldown is now hidden when attack-hovering a unit
8 Years Ago
changed default formation
8 Years Ago
tweaks
8 Years Ago
some combat stuff
8 Years Ago
more combat wip
8 Years Ago
more
8 Years Ago
more prep
8 Years Ago
reworked some stuff ready for combat playback system
8 Years Ago
Added placeholder attack view script, prefabs use it
8 Years Ago
fade tweak
8 Years Ago
info panel fade
8 Years Ago
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
8 Years Ago
unit info panel shows/hides and sets basic info
8 Years Ago
wip unit info panel setup
8 Years Ago
Game outcome screen now shows victory or defeat, grouped unit UI bars so they sit below panels