6,819 Commits over 2,586 Days - 0.11cph!
FOR FUCK SAKE Adding CP to player UI
!A texture for UI
Groundwork for attacks being able to require same height or not
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
unit info card now shows all the correct data. Added colour description tags for attacks
LongHoverTime exposed to inspector. Info panel now works except attack description
Movement doesn't trigger cooldown. Max CP capped at 5
Fix for info panel not disappearing
FOR FUCK SAKE unit panel
!A UI textures
Command point prototyping
Unit protobuf, track last attacked and moved turns
Fix? for players getting opponent's squad
camera turn speed increase
cooldown is now hidden when attack-hovering a unit
changed default formation
reworked some stuff ready for combat playback system
Added placeholder attack view script, prefabs use it
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
unit info panel shows/hides and sets basic info
wip unit info panel setup
Game outcome screen now shows victory or defeat, grouped unit UI bars so they sit below panels