6,820 Commits over 3,103 Days - 0.09cph!
increased rotation speed 50%
reduced rotation timer delay by 0.5 secs
update WIp avatar plaform/mat/fx/shader
set texture compression
customisation protobuf, wip customisation DB tool changes to generate default material setups for items
customisation db tool now attempts to create default customisation material options and grab the correct materials.
ran tool to generate all defaults.
removed coach headset prefab and moved over to coach cap. fixed backfaced star on army cap. removed fly particle effect from dunce cap. added 3 colour variations for most hats
added avatar platform model/texture with variation
added some hat material variation/tweak existing one
update hat material
update customisation UI
adding trophy base /cleanup
added support for test server with new setup, refactored some network stuff for it, started test server on the server
more customisation saving, restoring of material options etc, gave all hat material options name ids, rebuilt db
customisation item material options are now correctly previewed and not applied whenthe base item isn't unlocked
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merged customisation shit to main
updated some Board class functions to work with varying map sizes
update booster prefab
adding booster model/mat/texture/anim etc...
tweak logo creation UI, adding hat to the logo creation
adding booster FX, animation event
missing booster model sources
update trajectory line
adding trajectory shader/ texture
merging from other branches
More unit vocalizations
Career mode UI sounds
General sound tweaks & polish
more career sponsor objective stuff
refactored DamageTracker out of a monobeahviour and into a member of CombatTracker, removed related events.
Killfeed uses the new setup.
BaseAttackView.GetTrajectoryPoints now returns null.
Added GetTrajectoryPoints() to ProjectileAttackView
cherry pick trajectory changes from wrong branch
tweak trajectory / tutorial marker
getting latest
deleted the mystery map that appeared from somewhere?
screenshot mode improvements for buck
made avatar cursor-look worse
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tweak trajectory to avoid clipping for straight line
update charger Fx
update igniter attack FX
tweak impact timing on arc projectiles
updated grabber attack, extended the arm and removed the line renderers
updated grabber prefab/model/rig to fix the ghost shader problem with the attack anim
more objectives stuff, UnitCombatData, HCD parsing, DamageTracker