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6,819 Commits over 2,586 Days - 0.11cph!

6 Years Ago
Renamed potato mode to Max Performance Mode
6 Years Ago
update Ui particle, adding ui particle to capture point
6 Years Ago
Version++
6 Years Ago
Added oil to car1, dm2. Added spikes to car2. Healing pad tooltip
6 Years Ago
Healing pads now fully heal units.
6 Years Ago
Match outcome level up effect + nut values, per level up. Moved currency award values to Defines so client can use them.
6 Years Ago
missing material
6 Years Ago
AI now uses healing pads when low health.
6 Years Ago
Implemented healing pads Added healing pads to car5 map.
6 Years Ago
fix tooltip text
6 Years Ago
tweak turn banner
6 Years Ago
adding missing texture source psd
6 Years Ago
adding reward to mission notification
6 Years Ago
adding steam achievement media
6 Years Ago
update spike trap texture tweak bubble speech mipmap settings disabled shadow rendering on the tile toppers
6 Years Ago
adjusted local reflection probe so they dont lit the board change tile topper layer so the decal don't draw over them
6 Years Ago
separated world tooltip to be able to make it look differemt, fix resolution offset bug
6 Years Ago
basic setup of healing pad tiletopper, prefab etc.
6 Years Ago
adding psd
6 Years Ago
adding healing pad prefab, model, texture optimized capture point texture/unwrap tweaked spike trap
6 Years Ago
ThemeEvent now triggers an event on set. UIMenuTheme checks for valid event in OnEnable and also listens to new theme set event.
6 Years Ago
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6 Years Ago
Clear the current career ref when entering save slots. Null check for career in debug tools.
6 Years Ago
Play unit hit anim when health change source is not a unit.
6 Years Ago
remove collider from spike trap so unit's do get lifted up
6 Years Ago
reduced tile topper offsets by 0.5
6 Years Ago
version++
6 Years Ago
Oil tile topper works, increases cost of moving onto the tile by 1. Addded MovementCostModifier tag. Pathfinder uses the new cost modifier tag when searching.
6 Years Ago
wip Oil tile topper basic setup. TileTopperView now has a bool for random Y rotation (defaults to false). Set to true for oil spills.
6 Years Ago
Added tooltip to spike traps
6 Years Ago
Added collision to spike trap spikes so units get lifted
6 Years Ago
more spike trap tile topper wip. added new TileDmg and min/max values, separate from the Burning dmg stuff so it can be used for general purpose map dmg stuff and stack with unit tile dmg.
6 Years Ago
Fix backspace bug in server console input
6 Years Ago
WIP spike trap tile topper. Tile topper map editor state now just loads all the tile topper definitions instead of manually adding them.
6 Years Ago
Tilefall now has a maximum number of times it can happen, set per map in the map definition files. Set max tilefall counts for all the maps. Version++
6 Years Ago
Can now use tab in tile topper editor mode to cycle through available tile toppers
6 Years Ago
fixed career manager name anchor in the team panel
6 Years Ago
tweak rammer skinning removing some basic platform/ tweak material adding skin tone body/ mask materials rerender icons, setting compression on all icons, cleaning up old icons
6 Years Ago
Prevent Ctrl+C from closing the server
6 Years Ago
null check flash anim controller (fix NRE on matcoutcome screen)
6 Years Ago
tweak daily challenge txt alignement
6 Years Ago
update sponsor objectives flash
6 Years Ago
WIP objective flash , getting latest
6 Years Ago
added Flash action to refresh
6 Years Ago
World space tooltips now work properly with render scale
6 Years Ago
Capture point and jump pad tooltips. Tooltips disappear after being hovered for 1.5 seconds. Removed tooltips layer from all collisions. Added game option to toggle map object tooltips.
6 Years Ago
Fix NRE spam when dragging scrollbars
6 Years Ago
Supersample the map renders, force 16:9 aspect ratio for them too
6 Years Ago
wip worldspace tooltips
6 Years Ago
another