6,819 Commits over 2,586 Days - 0.11cph!
More mod/unit generation balance, less mods overall, mixed size modslots, etc
DailyChallengeDatabase returns an extra bool to check if it's the user's first submission
added ServerDefines.DailyChallengeCurrencyReward
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Don't logerror squad generation when there's not enough career units, it's not an error
tweak texture setting, getting latest
destroyed icon on career match summary
Manually specify culture so text doesn't break when Windows is set to Turkish or something else
updating icon font, adding destroyed icon
wip career mode mod frequency/balance stuff.
mod slots not always fully filled.
now shows empty mod slots.
Can now recycle destroyed units for a 10th of the base market value (based on unit mark). Eg 5k, 10k, 15k
Can't sell destroyed units
base unit list sorting function (orderedbyname) now sorts destroyed units to the bottom
Destroyed units no longer usable in any way.
Can't equip mods to destroyed units.
Value, maintenance, repair costs of destroyed units all correctly calculated to 0.
Trophy projectiles enable collider after moving far enough from the platform.
Set more physics properties on balls to make them feel better.
Handle out of date or corrupt career saves instead of breaking.
CareerVersion++
Fixed avatar emote duplicate
fix some normal on the space environment
tweak anisotropic setting on space arena texture
adding accessory textures
fixed missing texture in item_trail.mat , disabled custom item view interaction on trophy_ball launchers so they dont play upon selection
adding new emote to steam stuff
added GG emote / definitions
added wink and quick greet anim to the avatar/ updated animation controller
avatar customisation now use the quick greet anim, so you don't have to wait 5 second to see the normal face when changing face
added new avatar expression to all the face texture
updated emote menu to fit all the emote
tweaked the bubble chat prefab, should look cleaner and slightly cheaper
Fix flashing attack area when hover+right clicking. Need to make sure it doesn't break move/attack priority though
tweak tile wall textures aniso settings
optimised arena texture size (mgao map)
tweak menu ui
updated menu background sky shader
Don't force enable anisotropic filterting
Remove focus when clicking play online button
Debug only console command to give a player all unlocks
update sponsorship UI
tweaked sponsor logo, sorting out folders, updated sponsor definitions
updated some UI mipmap setting
switched back the career resume canvas to camera overlay to fix sorting
Delete save confirmation panel
fixed global panel message button position
Return to menu if reply fails to load, better error if an entity isn't found for some reason
wip sponsorship UI, getting latest
tweak career generation overlay
added car4, car5, car6, car7 to map pool
Career mode now stats on normal AI instead of easy, goes up to hard after the first 2 matches
Unit bars now go red when not MatchReady.
Durability text goes red at 0.
Durability now correct clamped 0-100.
Wrapped Durability CareerState in a property to handle clamping and be cleaner.
set angular velocity on soccer and basketballs so they spin
can only use number keys to select units on your own turn (ui bug only)
Added Destroyed and MatchReady properties to CareerUnit.
Career mode squad editor removes any non MatchReady units from your squad on enable.
Career mode squad editor units can no longer be dragged into the squad if they're not MatchReady.
Removed the red border lerping for durability in career mode squad editor, replaced with white for MatchReady, red for not.
Pressing D in career mode (unity) reduces all your units durabilities by 10
Only do backup stuff if the save file exists
Sponsorship slot unlocking now works.
Can now press C in career mode (in unity) to cheat 50k cash.
Possible fix for that crowd out of range exception on sentry
fix ui texture mipmap setting
tweak hat anison setting