6,819 Commits over 2,586 Days - 0.11cph!
Added confirmation panel to career exit
Added a no button to the global popup panel.
Added yes/no actions to global popup panel.
Fix for sponsorship objectives setting incorrect size when playing another match after minimising in previous match.
Sponsorshop objectives always start expanded.
career mode squad editor avatar customisations applied
Fixed career mode squad editor team colours.
adding trophies local cubemap to all the environment
tweaking trophy line so the glow intensity changea on hover
optimised trophy glow particles
fix career logo text size during randomisation
made the border turn red as soon as the logo clip the border
toggle trophy Glow object when hovering a platform with an equipped trophy
trophy items get setup to use platform for rotation/interaction.
trophies now use trophy platform collider as interaction collider.
Use away colours for opponent team when kits clash.
update beard accessories, tweak bunny and cat hat to avoid clipping with beards, getting latest
Removed unused AllowVerticalRotation from CIV.
Added MinMaxHorizontalRotation & MinMaxVeritcalRotation to CIV, enforced when ClampRotation is ticked.
Fix NRE if inventory update is called before init (somehow)
Daily challenge opponent customisation is now based on the daily seed.
Merge from kit clash branch.
Don't try to replace units in the squad editor if nothing is being dragged
cherry pick grabber LOS fix
KitDatabase returns a non-colour-clashing kit definition for AI teams.
Had to change a bunch of KitDatabase/ColourManager stuff for this, so it needs a good testing before merging to main, but it seems to be working.
Update GA SDK (fixes freeze on exit)
line attack area can now check unit LOS too, set to true for Grabber
Added support for trophy material customisation options.
Removed material options from soccer ball trophy definition.
Fixed dunce hat duplicate material name error.
CustomisationProfile++
Removed UITutorialPromptYesButton script from the randomise button
Add caching to player Steam unlocks on server, make it refresh async so it doesn't slow down match setup
adding missing trim model
update temple B, lighting, added trim
updated giftbox texture fading a bit the detail on the front
Rate limited switched from a message box to a chat message.
added chat message when attempting a connection to the server
Pressing F9 in customisation editor (with devtools enabled) will now toggle the UI there too.
Pressing R during avatar customisation will randomise everything, so you can randomise without the UI visible.
Removed CanvasGroup from a child element of career squad editor unit button prefab so I can fade the whole thing properly.
Career mode squad editor unit buttons respond to mod slot hover events the same way all the other unit lists do.
Tile dmg based attacks (such as the Igniter) now get associated with their owning unit, dmg gets tracked.
Combat objectives now get updated at the start of each turn as well.
Removed Igniter from the dmg sponsorship objective excluded unit list now that it gets tracked.
adding the line before rendering the platform icon, rerendered platform icons
remove glow line from all the basic avatar platform, added the line in the menu avatar
updated career logo generator, changed some random rules/font/model
WIP rework career logo generator
Career mode squad editor now shows correct unit info including mod values for career units. (on the board, on unit hover, on unit list icon hover)
Cache steam unlocks to a file for offline access