6,819 Commits over 2,586 Days - 0.11cph!
adding/renaming avatar face
Wip rework avatar turn glow/adding shader
tweak icon render, rerender faces
changed hockey puck inner mask to a different channel
set golden unit trophy clicked interactions to celebration animation. re-baked out sports trophies to allow for hockey stick and recreated clicked animations. linked up to ball_launcher scripts and set up prefabs.
Fix the starting currency amount not being granted
Switch to Steam inventory for currency and unlocks
weeks remaining fix.
healing done text tweak.
matches won min duration set to 2 weeks.
disable UI camera instead of individual elements
added healing, killing blow, matches won, multikill sponsorship definitions
added some sponsor logos, set logo, set colour
Fix unlocks eating currency if you already have it unlocked
Only generate sponsorship offers form sponsors who don't already sponsor you.
Sponsorship DB tool also asigns random colours to sponsors during build.
Added Sponsorship.GetOfferDescription() and Sponsorship.GetProgressDescription().
Set sponsorship slot line colour based on sponsor def.
Building Steam items will now consider event-only items too
merge main to release so Steam build can connect again
Added weeks remaining to sponsorship/protobuf.
Starting populating the sponsorship slot UI with real info.
Added a GenerateSponsorshipOffers career action, added it to the pre match events so new offers are generated each week.
Added number of offers available to blank slots.
Added offers generated event, sponsors tab listens to it, refreshes view if active tab.
Some fixes.
Can now accept sponsorship offers.
Generate sponsorship signing bonus cash transaction.
Generate sponsorship signing news item.
Added offers test data to new career saves.
Modal sponsors view/prefab/setup.
Clicking a blank sponsorship slot in the base view pushes a new sponsors view to select a sponsor from available ones.
Add Steam item definitions file and a script to package all customisation items into it
Switch everything to new ID format, default squads no longer use IDs as their names
Remove hardcoded asset IDs, add an editor script to update unit IDs in default squads
Create slots for blank sponsorship deals, show blank appearance.
Added clicked action callback to sponsorship slot panels.
Deleted old UIChooseSponsor
Add some (currently unused) steam inventory api stuff
UISponsors uses UICacheList, crates slot instances
tweaked sports arenas so line markings match up better with glow line. added effects and WIP collision mesh so they play an effect now when clicked (this will change to event trigger)
added signing bonus stuff to Sponsorship, SponsorshipValueParams + serialization.
generat signing bonus at sponsorship creation.
merge from main before scene/ui work
create test data with new save.
add/accept offer functions.
added CareerSponsorships to Career, holding active and offered sponsorships.
serialization of sponsorship data to career saves.
more sponsorship protobufs.
removed more old sponsorship code.
basic Sponsorship.Generate functionality
Sponsorship database, sponsor DB tool.
rebaked out ball launcher trophy to fix broken normals, rebuilt trigger anim as it had corrupted on export
Added Sponsorship, Sponsorships, SponsorshipOffers definitions to career protobufs.
Sponsorship data class + serialization.
Bunch more wip sponsorship stuff
now only 1 default arena platform. made dunce hat less offensive and re-rendered icon. rebuilt customisation DB
added PlayerHalo_B prefab and seets
Removed existing season sponsor stuff from career mode.
WIP new career sponsosrship objectives system.
Stop the game from starting in Unity when there are customisation config errors