6,819 Commits over 2,586 Days - 0.11cph!
fixed slanted button raycast
adding avatar face
tweak icon renderer lighting/ framing, rerender most icons
reduce size of fame display rings by 25%
fade out unit panels instead of highlighting the rest
hovering mod types in the inventory status display highlights units with empty mod slots of that type
fix booster fucked normal
hide some details to simplify leage overrview tab
fix mod button hover color
Override player team manager's avatar customisations with player's online customisation at save create/load. (so any changes you make to your avatar will affect your existing saves)
updated career UI
adding missing avatar face textures
disable manager avatar in squad editor, show it in roster views.
WIP avatar face, getting latest
Reworked charger attack, it now returns to it's original position after doing the charge, making it more useful for pushing enemy units away and returning to safetfy. Increased attack area from 4->5 tiles
Added avatar renderer for career team view
Each career team's manager now gets a randomly generated appearance created during career file creation.
Serialise team manager appearances.
Added appearance stuff to career protobufs.
Equip opponent team's manager appearance during career matches.
Clicking a mod in the inventory display bar or owned items in the market view will take you to the unit view, ordered by units with the most free mod slots of that type.
set career mode PanelModalContainer background to almost opaque to make it easier to read foreground details
sort mod display by name to order consistently with unit mod display
mod inventory display listens to events, refreshes
mod inventory display scene setup / ui prefabs
Added finance button to career mode bottom bar.
Moved wallet balance to top bar.
spawn locations and default squad for car4 map
Put healers back in the two default map squads I removed them from.
changed fan bonus / change to streak bonus / change
Only combine meshes in match mode (map editor fix)
created WIP PlayerLine_Halo_B prefab and assigned temporarily to Arena_Platform_B ("Slightly Better") in customisation
new maps get created with filename and meta files and auto titled based on the name field - auto incremented if map with same name exists.
added text input field next to New Map button for naming the map, hooked it up to new map button script.
New Map button now uses the toggles to create a map of the correct match type.
Added toggles for map mode (DM/Control) and if the new map is for career mode next to the New Map button in the map editor. Hooked them up to the New Map button script.
fix for map preview creation NRE when creating a new map file
Can now right click mods to equip them.
Right click no longer closes career modal windows (escape still does).
Merged mod changes to main
Reworked mod serialization.
Added CareerUnitModSlot.Serialization.
CareerVersion++
Career mod protobuf changes.
Rebuilt protobuf.
Mods are now all singular and stackable.
Slots are now handled differently to support it.
(still gotta rework mod serialization to handle it)
fixed fake nose mask clipping on edge of glasses, rebuilt confetti cannon prefab so the bone order (?) is correct again
fix to get career mode starting again
More mod slot reworking.
Merge from main.
refactored out the slot type array ready to use the new Slots setup
fixed normals on fake nose and thick rimmed glasses, rebaked ice cream hat to bake topping directly on to icecream mesh, turned down ball launcher trophy ball glow, rebaked confetti cannon trophy normals
re-skinned and re-exported Matts updated mesh