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6,819 Commits over 2,586 Days - 0.11cph!

6 Years Ago
fixed slanted button raycast
6 Years Ago
adding avatar face tweak icon renderer lighting/ framing, rerender most icons
6 Years Ago
reduce size of fame display rings by 25%
6 Years Ago
fade out unit panels instead of highlighting the rest
6 Years Ago
hovering mod types in the inventory status display highlights units with empty mod slots of that type
6 Years Ago
fix booster fucked normal
6 Years Ago
hide some details to simplify leage overrview tab
6 Years Ago
fix mod button hover color
6 Years Ago
adding missing prefab
6 Years Ago
force update?
6 Years Ago
Override player team manager's avatar customisations with player's online customisation at save create/load. (so any changes you make to your avatar will affect your existing saves)
6 Years Ago
updated career UI adding missing avatar face textures
6 Years Ago
disable manager avatar in squad editor, show it in roster views.
6 Years Ago
WIP avatar face, getting latest
6 Years Ago
Reworked charger attack, it now returns to it's original position after doing the charge, making it more useful for pushing enemy units away and returning to safetfy. Increased attack area from 4->5 tiles
6 Years Ago
updated source file
6 Years Ago
Added avatar renderer for career team view
6 Years Ago
Each career team's manager now gets a randomly generated appearance created during career file creation. Serialise team manager appearances. Added appearance stuff to career protobufs. Equip opponent team's manager appearance during career matches.
6 Years Ago
Clicking a mod in the inventory display bar or owned items in the market view will take you to the unit view, ordered by units with the most free mod slots of that type.
6 Years Ago
set career mode PanelModalContainer background to almost opaque to make it easier to read foreground details
6 Years Ago
sort mod display by name to order consistently with unit mod display
6 Years Ago
mod inventory display listens to events, refreshes
6 Years Ago
mod inventory display scene setup / ui prefabs
6 Years Ago
more mod inventory stuff
6 Years Ago
wip mod inventory stuff
6 Years Ago
Added finance button to career mode bottom bar. Moved wallet balance to top bar.
6 Years Ago
spawn locations and default squad for car4 map
6 Years Ago
wip car4 map
6 Years Ago
Put healers back in the two default map squads I removed them from.
6 Years Ago
changed fan bonus / change to streak bonus / change
6 Years Ago
Only combine meshes in match mode (map editor fix)
6 Years Ago
created WIP PlayerLine_Halo_B prefab and assigned temporarily to Arena_Platform_B ("Slightly Better") in customisation
6 Years Ago
new maps get created with filename and meta files and auto titled based on the name field - auto incremented if map with same name exists.
6 Years Ago
added text input field next to New Map button for naming the map, hooked it up to new map button script.
6 Years Ago
New Map button now uses the toggles to create a map of the correct match type.
6 Years Ago
Added toggles for map mode (DM/Control) and if the new map is for career mode next to the New Map button in the map editor. Hooked them up to the New Map button script.
6 Years Ago
fix for map preview creation NRE when creating a new map file
6 Years Ago
Can now right click mods to equip them. Right click no longer closes career modal windows (escape still does).
6 Years Ago
Merged mod changes to main
6 Years Ago
Merge from main
6 Years Ago
Reworked mod serialization. Added CareerUnitModSlot.Serialization. CareerVersion++ Career mod protobuf changes. Rebuilt protobuf.
6 Years Ago
Mods are now all singular and stackable. Slots are now handled differently to support it. (still gotta rework mod serialization to handle it)
6 Years Ago
fixed fake nose mask clipping on edge of glasses, rebuilt confetti cannon prefab so the bone order (?) is correct again
6 Years Ago
more
6 Years Ago
fix to get career mode starting again
6 Years Ago
more
6 Years Ago
More mod slot reworking. Merge from main.
6 Years Ago
refactored out the slot type array ready to use the new Slots setup
6 Years Ago
fixed normals on fake nose and thick rimmed glasses, rebaked ice cream hat to bake topping directly on to icecream mesh, turned down ball launcher trophy ball glow, rebaked confetti cannon trophy normals
6 Years Ago
re-skinned and re-exported Matts updated mesh