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6,819 Commits over 2,586 Days - 0.11cph!

6 Years Ago
Changed master server address to use the real one. Standalone builds now default to connecting via master server. Customisation database now init's on demand if need be.
6 Years Ago
Clients can connect using a server list loaded from a website
6 Years Ago
Added AA overtide to PPSettingsModifier. Override AA for menu coach avatar cam.
6 Years Ago
getting latest
6 Years Ago
tut panel tweaks
6 Years Ago
more
6 Years Ago
More tutorial panel wip. Added a Reset trigger to Avatar anim controller. Added Avatar.ResetEmoteState()
6 Years Ago
scene fix
6 Years Ago
Show tutorial prompt at startup if never played tutorial. Don't show what's new panel if the player has never played (or declined) the tutorial.
6 Years Ago
missed
6 Years Ago
wip new tutorial prompt
6 Years Ago
scale ball launcher balls to zero instead of just disappearing, before destroying.
6 Years Ago
swirly effect on ball launcher fx disappears much faster
6 Years Ago
hooked up particle effects on ball launcher ball bounce and death
6 Years Ago
click cursors now show after the unit highlight delay
6 Years Ago
missing shader
6 Years Ago
adding WIP ice tileset
6 Years Ago
update player ui background color intensity of the player line is now changing on player turn
6 Years Ago
fix battle intro ui
6 Years Ago
destroy the tiles after tilefall.
6 Years Ago
Added a unit spotlight to the tile spotlight, so units get lit too. Added a video option for unit spotlights.
6 Years Ago
hide the red wifi symbol for now (panel still greyed out)
6 Years Ago
launcher ball script now has prefabs to use for impact and destroy effects.
6 Years Ago
update action point UI
6 Years Ago
hooked up ball_launcher_3 fx to ball to trigger around ball death time
6 Years Ago
Log a warning in debug builds when clients get rate limited so we can see why
6 Years Ago
update crowd to react on unit target
6 Years Ago
updated crowd face anim stuff/shader/texture
6 Years Ago
fixed ball_launcher trigger effect not firing (added animation event on trigger anim)
6 Years Ago
added ball_launch object and set up ball launch in script, wip trying to get effect to trigger
6 Years Ago
added ball launcher trophy, updated customisation DB, set up prefabs, added wip effects
6 Years Ago
tutorial text tweaks
6 Years Ago
placeholder action text on CP block
6 Years Ago
more cp block setup
6 Years Ago
CP block cleanup/removal
6 Years Ago
Disable shadows for bottom level tile sides.
6 Years Ago
update light layer
6 Years Ago
wip update space map lighting
6 Years Ago
tweak bloom setting fixed light layer issue
6 Years Ago
adding wip crowd stuff
6 Years Ago
merge to main
6 Years Ago
coroutine fix
6 Years Ago
more
6 Years Ago
set move click cursor colour back to white
6 Years Ago
cherry pick crowd fix from wrong branch
6 Years Ago
removed null script reference from CrowdMember prefab
6 Years Ago
wip tille spotlight test
6 Years Ago
Cache local player record to disk so customisations can be changed offline
6 Years Ago
Emote menu fixes/improvements. Always max crowd attendance.
6 Years Ago
Added ClickCursor, now checks the CombatInteractionType to set cursor colour. Click cursors work for enemy moves too.