6,819 Commits over 2,586 Days - 0.11cph!
fixed a bunch of item material names
CustomisationProfile++
customisation DB tool generates errors for items with duplicate material option names
Some small changes to get IL2CPP build working
Don't show failed to connect message when it's a reconnect attempt
Allow access to customisation editor when offline, with unlock buttons disabled
Placeholder UI that shows when the game isn't connected to server
Can right click rotate camera in customisation editor in addition to middle click
Platform stuff, rebuilt cust DB
wip click-through tiles.
fixed burner not having a collider??
gameplay layer collision matrix changed to have no collisions with other layers.
Added crowd confetti from supporting team when a unit gets a kill.
Individual crowd members occasionaly jump during crowd idle.
anger time min/max randomisation
UIAvatarControl wip.
Refactored some avatar play anim stuff.
Renamed animators on AvatarView to be clear which is which.
Avatar items now get set as children of the actual model transform, not the top level transform.
more hover/targetting fixes
seting avatar camera for the menu
separated animator on the avatar camera
AvatarRenderer stuff, wip menu avatar
Added escape to back out of a bunch of panels.
added mission count/badge to missions menu button
Shooter attack range increased 4->5, movement range increased 4->5
TileHighlighter.AnchorTile now takes a y offset, nudged tilefall warning highlights up slightly.
avatars now destroy their chat bubbles on disable/destroy.
fix for charger attack view losing mesh link after proxies
adding shdow proxies to all units, updating all the unit prefab and trophies
Special case for modifying the same player record instead of two different ones, give command
Set disabled state of end turn button to dark grey. Set end turn button interaction to disabled instead of hiding the button when using end turn is disabled.
set fake_nose, stunner_shades and thick_rimmed_glasses accessories prefabs to Avatar layer
Cusomtisation team colours. Team colour fixes. Server error message reworded.
Removed placeholder cake item, rebuilt db.
removed 2 old unused types from CustomisationTypes.All, reset all customisation item definition types.
customisation++
Gray out drop down and sliders when theyre disabled
item details panel now automatically appears for the currently equipped item when entering a new tab
Reset avatars at init, misc customisation item fixes/cleanup.
CustomisationProfile++
platform customisations now get applied
Support disabling options on the menu so I can show that potato mode overrides a few other options
Renamed Biter files/config to Rammer
removed GhostCube from all units, increased highlighter DepthBias to 10.
tweaked avatar post exposure post process
fixed back button not doing anything in the map editor
tweaked reflection probe distance/layer culling
Match intro now actually shows the real map name