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6,819 Commits over 2,586 Days - 0.11cph!

6 Years Ago
updated click cursor
6 Years Ago
quick cursor test
6 Years Ago
adding missing prefab and texture
6 Years Ago
adding tile click marker updating crowd shader, fixing hue glitch when the crowd is jumping tweak temple B texture to reduce some flickering increased bias on highlight mat
6 Years Ago
Burner attack timing tweak
6 Years Ago
fix avatar faces during intro
6 Years Ago
Play unit hover anims on board drop/impact
6 Years Ago
Added game option to set unit healthbars always visible
6 Years Ago
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles. Unit hover anims now triggered on model hover. Added game option to toggle unit hover anims.
6 Years Ago
Mouse hover unit anim improvements
6 Years Ago
anim update
6 Years Ago
Unit react animations, updated animators
6 Years Ago
Blur toggler on fast forward button
6 Years Ago
moew
6 Years Ago
merge from main. more.
6 Years Ago
tweak post process and offset avatar position to reduce flickering
6 Years Ago
testing
6 Years Ago
6 Years Ago
Added FP ObjectPool and GameObjectPool
6 Years Ago
force update
6 Years Ago
more
6 Years Ago
testing some shit out
6 Years Ago
more hover state improvements
6 Years Ago
set hover trigger state transition times to 0
6 Years Ago
Don't play hover anim on selected unit
6 Years Ago
added .HasAnimatorParam extension function for Animator.
6 Years Ago
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
6 Years Ago
Added Hovered anim state and Hovered trigger to all unit anim controllers.
6 Years Ago
merged TileTrim branch to main
6 Years Ago
UnitView listens to hover event, sets Hovered anim trigger
6 Years Ago
fixe turn banner anim tweak temple a fog to reduce a bit the rim light flickering due to the reflection
6 Years Ago
Switched to using prefabs.
6 Years Ago
Moved trim generation to new BoardTrim class. Added TrimEnabled option to tile definitions.
6 Years Ago
offset by 1
6 Years Ago
basic tile trim mesh gen test. gonna just replace the generated meshes with prefab links instead though.
6 Years Ago
updated post process tweaked trajectory, tile highlight, space wall texture to reduce flickering reduced a bit the stationary blending on the TAA to reduce ghosting effect..............just a bit...?
6 Years Ago
fix for tutorial emotes
6 Years Ago
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation
6 Years Ago
Add an option for chromatic abberation
6 Years Ago
Fix crowd confetti NRE at end of match
6 Years Ago
rest avat controller to default neutral expression
6 Years Ago
adding WIP customisation platform definition/icons adding idle anim to fix turn banner
6 Years Ago
Fix an exception on close, workaround GA taking too long when closing
6 Years Ago
Sort out all the drag and drop issues when compiling with IL2CPP
6 Years Ago
Fix framerate independent avatar spinning
6 Years Ago
angry when dizzy
6 Years Ago
getting latest
6 Years Ago
reset default avatar state to 0 (greet) jiggle plays greet. emote category none is now -1
6 Years Ago
add avatar dizzy texture/anim on all face set add avatar face / renamed avatar face def update menu ui
6 Years Ago
wip squad editor qol improvements