6,819 Commits over 2,586 Days - 0.11cph!
adding missing prefab and texture
adding tile click marker
updating crowd shader, fixing hue glitch when the crowd is jumping
tweak temple B texture to reduce some flickering
increased bias on highlight mat
Burner attack timing tweak
fix avatar faces during intro
Play unit hover anims on board drop/impact
Added game option to set unit healthbars always visible
Added BaseInput.ModelHovered event, which checks the unit colliders instead of tiles.
Unit hover anims now triggered on model hover.
Added game option to toggle unit hover anims.
Mouse hover unit anim improvements
Unit react animations, updated animators
Blur toggler on fast forward button
tweak post process and offset avatar position to reduce flickering
Added FP ObjectPool and GameObjectPool
more hover state improvements
set hover trigger state transition times to 0
Don't play hover anim on selected unit
added .HasAnimatorParam extension function for Animator.
If a UnitView is gameActivated it will only play hover anim if it's a friendly unit and can be used this turn. If it's not gameActivated (squad editor, etc) it will always play hover anim.
Added Hovered anim state and Hovered trigger to all unit anim controllers.
merged TileTrim branch to main
UnitView listens to hover event, sets Hovered anim trigger
fixe turn banner anim
tweak temple a fog to reduce a bit the rim light flickering due to the reflection
Switched to using prefabs.
Moved trim generation to new BoardTrim class.
Added TrimEnabled option to tile definitions.
basic tile trim mesh gen test. gonna just replace the generated meshes with prefab links instead though.
updated post process
tweaked trajectory, tile highlight, space wall texture to reduce flickering
reduced a bit the stationary blending on the TAA to reduce ghosting effect..............just a bit...?
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation
Add an option for chromatic abberation
Fix crowd confetti NRE at end of match
rest avat controller to default neutral expression
adding WIP customisation platform definition/icons
adding idle anim to fix turn banner
Fix an exception on close, workaround GA taking too long when closing
Sort out all the drag and drop issues when compiling with IL2CPP
Fix framerate independent avatar spinning
reset default avatar state to 0 (greet)
jiggle plays greet.
emote category none is now -1
add avatar dizzy texture/anim on all face set
add avatar face / renamed avatar face def
update menu ui
wip squad editor qol improvements