6,819 Commits over 2,586 Days - 0.11cph!
adding avatar accessories
enabled blinking cp
disabled scale on hover on mission panel
added video option to disable decals + debris
Don't show mission panel on login.
Turn banner anim event I missed in previous commit.
player turn banner is now also fast forwarded if fast forwarding
Massively reduced the volume of move/attack tile and button hovering audio as a placeholder fix until new audio from Alex.
Hide mission panel X.
Show player's steam name during practice/daily challenge matches if available, otherwise default back to PLAYER
Muting saves to the database so you can't reconnect to avoid it
Fix bans not saving to the database
Remove some redundant database querying
add tile fall warning shader/update material
tweak camera clip plane
tweak post process
adjust reflection prob distance
Tile top materials now batch and don't change.
Added temp tilefall replacement highlight.
switched camera to deferred
more wip tile mesh combining tests
Crowd members interact ("talk") with their seat neighbours
merging in tile stuff so far
wip reworking some tilefall stuff
Fix for kill feed NRE with deaths to tilefall without any damage being done previously in the match.
Disabled shadow casting for bottom level tile tops.
Delete tile sides after mesh combining.
adding glow turn layer to main cam
tweak kit colors
removing duplicate avatar from the scene
update avatar post process and render layer
More specific index for the daily challenge scores table, save some sql I wrote to test it out
Workaround for dropdown options bug
set scripting runtime version to .net 4x
merge from client changes branch
Skip the match intro sequence if the player immediately surrenders
Don't show the XP UI after matches if no XP was awarded
Fix the side bar text saying video for all tabs
Fix framerate dependent camera rotation speed
moved ArenaView setup from GIViewer to PlayerAreasView, where it should be done.
bunch of cleanup/refactor pt1
Fix click position for emotes and customizations when render scale is used
Fixed crowd not working on 2nd match (new bug)
Doubled the resolution of the jump curve cache, moved cache to CrowdRow instead of each CrowdMember.
updated tile falling debris FX
Crowd will do waves when nothing is going on