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6,819 Commits over 2,586 Days - 0.11cph!

6 Years Ago
merge from main
6 Years Ago
WIP converting post process stack to V2 Adding avatar hat, fixed some prefab
6 Years Ago
added some symbols to die on magic 8 ball
6 Years Ago
standalone server fix
6 Years Ago
simple bot AI think scheduling
6 Years Ago
bots rejoin matchmaking after a match finishes
6 Years Ago
fixes
6 Years Ago
bot clients save replays
6 Years Ago
more
6 Years Ago
more
6 Years Ago
rewrote a bunch of stuff so the AI can be used for any team. still more to do...
6 Years Ago
Merge from main
6 Years Ago
proxy client EM fix
6 Years Ago
more
6 Years Ago
Remove duplicate entries from resolution selection
6 Years Ago
less broken
6 Years Ago
wip, broke everything
6 Years Ago
changed 8_ball anim to face up when triggered, rebuilt anims and rig, tweaked materials
6 Years Ago
Fix some rendering issues caused by render scaling
6 Years Ago
toggle camera rotation and game input with in-game menu visibility.
6 Years Ago
Fix mouse position when using a different render scale
6 Years Ago
hide any previous 8ball outcome bubble as soon as you click for a new outcome
6 Years Ago
Added 8 ball trophy script, added anim event to 8 ball animation to trigger outcome, prefab updated.
6 Years Ago
Run render scale in edit mode to avoid magenta screen
6 Years Ago
added magic_8_ball trophy with anims and materials etc
6 Years Ago
split previous commit into IsClatterPacket and HandleRacknetPacket functions, actually.
6 Years Ago
Renamed RaknetPacket to ClatterPacket and inverted the outcomes to make more sense, handle un-handled raknet packets by ignoring them.
6 Years Ago
fix/logging
6 Years Ago
removed some debug spam
6 Years Ago
Add an option for render scale (I think the sharpen post fx doesn't like this)
6 Years Ago
fixes
6 Years Ago
quick temp matchmaking/game creation bot test
6 Years Ago
wip ClientBot class, wrap client connection, bot list is now of type ClientBot not GameClientInternet
6 Years Ago
GameClient now tracks LocalTeam
6 Years Ago
promotion toast shit...
6 Years Ago
match outcome toast events, listeners, blah blah
6 Years Ago
daily challenge toast events, UIGlobalPanel listener
6 Years Ago
added MMFRequestEventArgs. added MMFReceived event. UIGlobalPanel listents for local internet game client MMFReceived event and shows the panel.
6 Years Ago
Added MMF declined event, msghandler triggers it, UIGLobalPanel listens to local internet client.
6 Years Ago
Tile hover handler now fires event, moved tile highlight trigger to BaseInput event listener.
6 Years Ago
moved CommandQueue from GIViewer static to GameClient instances. Client cmds now have a reference to the client executing it.
6 Years Ago
moved a few static variables out of GameClient base to member variables of GameClientInternet, updated msg handler refs.
6 Years Ago
Show correct max player count in webrcon
6 Years Ago
merge from main
6 Years Ago
Defines.Network++
6 Years Ago
clean up proxy class and refs
6 Years Ago
Add SuppressUnmanagedCodeSecurity
6 Years Ago
more wip/testing stuff
6 Years Ago
Removed length value from all network messages, removed some redundant function calls and allocations from net loop
6 Years Ago
server will only broadcast player connected message to all clients when server population is less than a server define