6,819 Commits over 2,586 Days - 0.11cph!
WIP converting post process stack to V2
Adding avatar hat, fixed some prefab
added some symbols to die on magic 8 ball
simple bot AI think scheduling
bots rejoin matchmaking after a match finishes
rewrote a bunch of stuff so the AI can be used for any team. still more to do...
Remove duplicate entries from resolution selection
changed 8_ball anim to face up when triggered, rebuilt anims and rig, tweaked materials
Fix some rendering issues caused by render scaling
toggle camera rotation and game input with in-game menu visibility.
Fix mouse position when using a different render scale
hide any previous 8ball outcome bubble as soon as you click for a new outcome
Added 8 ball trophy script, added anim event to 8 ball animation to trigger outcome, prefab updated.
Run render scale in edit mode to avoid magenta screen
added magic_8_ball trophy with anims and materials etc
split previous commit into IsClatterPacket and HandleRacknetPacket functions, actually.
Renamed RaknetPacket to ClatterPacket and inverted the outcomes to make more sense, handle un-handled raknet packets by ignoring them.
Add an option for render scale (I think the sharpen post fx doesn't like this)
quick temp matchmaking/game creation bot test
wip ClientBot class, wrap client connection, bot list is now of type ClientBot not GameClientInternet
GameClient now tracks LocalTeam
match outcome toast events, listeners, blah blah
daily challenge toast events, UIGlobalPanel listener
added MMFRequestEventArgs.
added MMFReceived event.
UIGlobalPanel listents for local internet game client MMFReceived event and shows the panel.
Added MMF declined event, msghandler triggers it, UIGLobalPanel listens to local internet client.
Tile hover handler now fires event, moved tile highlight trigger to BaseInput event listener.
moved CommandQueue from GIViewer static to GameClient instances.
Client cmds now have a reference to the client executing it.
moved a few static variables out of GameClient base to member variables of GameClientInternet, updated msg handler refs.
Show correct max player count in webrcon
clean up proxy class and refs
Add SuppressUnmanagedCodeSecurity
Removed length value from all network messages, removed some redundant function calls and allocations from net loop
server will only broadcast player connected message to all clients when server population is less than a server define