6,819 Commits over 2,586 Days - 0.11cph!
update career logo creation UI
sorted model for the logo by category....for ease of maintenance...
fixed more UI raycast sorting issue
adding logo error highlight at the career creation screen
adding fade animation to UI panel
added GameSettings.IsReplay, now used in game init instead of test hardcoded value.
Merged from main.
update to 2018.2
switched textmeshpro to the packaged version
added Squad.GenerateFromTeam.
wip initial replay loading hack test - replay file loaded, teams restored, positioned. Forced replay mode to true so I don't wipe the test replay while I'm testing.
fixed menu canvas sorting
added hideable caanvas to battle unit frames
update battle UI player health bar
tweaked emote bubble speech position
added Protocol.Replays
wip replay creation + recording.
Replay, ReplayHeader, ReplayPlayer serialization.
Some refactoring and prep for replays.
Designed and added replay file protobuf with Replay, ReplayHeader and ReplayPlayer definitions.
deleted shitloads of (hopefully) unused assets
Removed client local match win/loss value modification after a match has finished, because the record is now updated from the server.
PlayerRecord updates can now be sent as their own messages from the server.
Server now sends updated PlayerRecords to both players after a match has finished.
refactored some UIPlayerProfileButton shit into a refresh function, called at correct times.
menu badge will not refresh with server updates, enabled it again, positioned it on screen
refactoring towards a PlayerRecord update event
menu XP bar works (initially, need to finally add a PlayerRecord updated event and hook stuff up to that too)
update icon font
change currency icon for player
update menu UI, history/xp bar
added fullscreen/window options and made resolution changes work with them properly.
fixed Career Team unit panel overlay preventing to click on the back button
tweaked option panel backgroup opacity
rerender icons
fix icon render color space
deleted old test hats
removed missing script components from a bunch of hats
added graduation cap, dunce cap and school cap
icons need re-rendering
Added CustomisationItemView, listens to game events, sends the following messages: FirstTurnStarted, LocalTurnStarted, OpponentTurnStarted, LocalWon, OpponentWon, LocalUnitKilled, OpponentUnitKilled.
Deleted loads of now redundant customisation code/files.
added blank TrophyView.cs, added to test trophy prefab (getting latest)
changed Unit portrait layout in the squad editor to avoid the scroll
fix for broken shader on custom effects
flipped Trophy_A and Trophy_Anchor positions on the X as they weren't correctly setup for local/player.
trophy cam now faces the other direction to match.
Handling default/reset of trophies.
Added default (none) trophy definition.
Rebuilt customisation database.
CustomisationProfile++
Version++
PlayerArea prefab anchor positions updated.
Fixed customisation editor calling squad editor exit on exit not it's own.
Removed unused customisation stuff from protobuf.
Fixed customisation save bug.
WIP trophy equipping
Added PlayerArea prefab trophy anchors.
Scene.
added CustomTrophyDefinitionSO.
more basic trophy setup, test data/prefab.
trophy editing camera view.
deleted Snow_Bricks ASE thing cus it was erroring and not used?
inital tropy customisation editor state setup / UI
merged to release for steam build
version++
UILeagueTablePreview now uses Defines.MaxLeagueEntriesPerPage instead of an inspector value
changed number of leaderboard entires sent per page to 10 (server will need updating).
removed more debug logging.
update league overview UI (set entry to 10)
update icon font
adding icon to version button and option tabs
UI moved tab at the top in the option panel
WIP arena env
update player area disabled useless elements