6,820 Commits over 3,103 Days - 0.09cph!
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FOR FUCK SAKE editor color table
FOR FUCK SAKE tile highlight stuff
FOR FUCK SAKE board color
Remove local tile mouse highlighting
FOR FUCK SAKE board color
FOR FUCK SAKE cursor offset
Pathfinder no longer static class, each game instance has one. Purging more PFTile shit
Pathfinding debug for highlighted tile
FOR FUCK SAKE shaderforge
FOR FUCK SAKE fix player 2 avatar orientation
Units are no longer allowed to move through other units
audio manager placeholder object and script
basic audio definition scriptable object setup, audio defs dictionary'd by hashcode
setting up more audio events
chat received audio trigger
added UIButton to all buttons, button click audio trigger
Fixed errors with the error display ;) Error message audio trigger
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Disabled squad health text
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FOR FUCK SAKE burner prefab disabling flamethrower
Added a 0.3 second delay to the end of attack co routine for burners before passing to damage routine
PlaceholderAttackView now does a very placeholder effectin all relevant tiles
squad editor unit buttons now show info cards when hovered
Mort / arc projectile attacks now show effect for damaged tiles
Commander health shakes a bit more