6,819 Commits over 2,586 Days - 0.11cph!
more objectives stuff, UnitCombatData, HCD parsing, DamageTracker
updated grabber prefab/model/rig to fix the ghost shader problem with the attack anim
updated grabber attack, extended the arm and removed the line renderers
update igniter attack FX
tweak impact timing on arc projectiles
tweak trajectory to avoid clipping for straight line
update charger Fx
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made avatar cursor-look worse
screenshot mode improvements for buck
deleted the mystery map that appeared from somewhere?
tweak trajectory / tutorial marker
getting latest
cherry pick trajectory changes from wrong branch
BaseAttackView.GetTrajectoryPoints now returns null.
Added GetTrajectoryPoints() to ProjectileAttackView
refactored DamageTracker out of a monobeahviour and into a member of CombatTracker, removed related events.
Killfeed uses the new setup.
more career sponsor objective stuff
More unit vocalizations
Career mode UI sounds
General sound tweaks & polish
merging from other branches
update trajectory line
adding trajectory shader/ texture
missing booster model sources
adding booster FX, animation event
update booster prefab
adding booster model/mat/texture/anim etc...
tweak logo creation UI, adding hat to the logo creation
updated some Board class functions to work with varying map sizes
merged customisation shit to main
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customisation item material options are now correctly previewed and not applied whenthe base item isn't unlocked
more customisation saving, restoring of material options etc, gave all hat material options name ids, rebuilt db
added support for test server with new setup, refactored some network stuff for it, started test server on the server
adding trophy base /cleanup
update hat material
update customisation UI
added avatar platform model/texture with variation
added some hat material variation/tweak existing one
removed coach headset prefab and moved over to coach cap. fixed backfaced star on army cap. removed fly particle effect from dunce cap. added 3 colour variations for most hats
customisation db tool now attempts to create default customisation material options and grab the correct materials.
ran tool to generate all defaults.
customisation protobuf, wip customisation DB tool changes to generate default material setups for items
update WIp avatar plaform/mat/fx/shader
set texture compression
increased rotation speed 50%
reduced rotation timer delay by 0.5 secs
avatar appearance changed events, hookups
editing polish