6,820 Commits over 3,103 Days - 0.09cph!
FOR FUCK SAKE unit panel with bigger description space
Reduced max units to 8, info hover panel now colours to team
Squad editor max unit count display no longer hardcoded
Biter movement increased 3 -> 4
Camera rotation fixes, team coloured health bars. Removed old unused healthbar prefab.
FOR FUCK SAKE healthbar to work with any number
Placeholder cursors for different states
Added code to change mouse cursor based on state/action for everything but friendly unit supporting another... I think
Cursor fix, enemy hp red, LOS improvement
FOR FUCK SAKEI Adding cursor
Broke the tile highlighting even more
FOR FUCK SAKE Ui, victory screen
FOR FUCK SAKE cursors, removing unused files
FOR FUCK SAKE mortar animation controller and offset
FOR FUCK SAKE mortar/turret texture/prefab
FOR FUCK SAKE tile highlight shader and texture to work as a flipbook for more state
FOR FUCK SAKE tweak unit texture/color
FOR FUCK SAKE cleaning useless texture
Burner attack is now 1-2 dmg
Increased burner dmg area from 4->5 tiles
Turn indicator and turn banner both now show the actual turn. Added util function to convert individual turn to overall turn
client side game timer + display
Changed some attack stuff to take a game instance reference, not a board
FOR FUCK SAKE texture/shader
Slasher unit setup for testing
Increased the movement cost of heigher terrain
Renamed Gunker to Shooter, fixed default squad attempting to have more units than max
wip valid target prediction for movement highlighting
FOR FUCK SAKE wip tile texture/shader
FOR FUCK SAKE tweak background
FOR FUCK SAKE tile shader, adding arrow system, texture
FOR FUCK SAKE fix random shader error message not related with anything
FOR FUCK SAKE removing the default arrow display on the tile hilight shader