6,819 Commits over 2,586 Days - 0.11cph!
Cancel rewards if the player doesn't own the game
Switch to the package manager LWRP, remove alpha corrector stuff
Fix build, don't throw exception in UIParticleSystem
fix squad editor unit size, minor optim, replaced itween to leantween
remade sport trophy, tweak anim, controller, naming convention cleanup, rerender icons
Remove coroutine use for crowd chat animation
No notification for daily challenge score 0
Remove old RenderScale (perf)
Maximized layout
Got rid of Newtonsoft.Json (in builds), turned up code stripping to highest
Check for game ownership, disable some functions if not owned
Fix server console input not playing nice with Windows' new console features
Update, enable other platforms
Update LWRP and ASE to latest
WIP squad editor drag rework :
- removed the RT and overUI camera
- moved squad editor UI to camera overlay
- added unit hologram shader
- added render pass for the over UI stuff
- moved the see thru color setting to the unitview to init it automatically in the squad editor
separated pass for trajectory and cursor, tweaked render pass order
tweak trajectory shader and added unlit particle xray shader for the cursor
rerender some item icons
fixed icon renderer for lwrp for all the customisation
set platform specific compression, improved unit render (uncompressing all the texture before rendering)
rerender all the customisation icons
removed old unused item definitions
quick selection state range-indicator test
Separate options save files for PC/mobile platforms.
Grabber damage increased 3->4 (to offset the recent ignore armour change). This also fixes the tutorial.
Flipper attack description tweak.
Fixed OnSecondaryClick only triggering when on a tile
Confirm actions enabled as default
GetTileAtScreenPos now handles selecting seethrough tiles with distance/order priority.
tweaking blob shadow in the units prefab to get the proper size and offset when animated
adding blob shadow to the player avatar and trophies
adding blobshadow tag to ignore the material in the item customisation DB tools
temporary sorting the sport trophy materials so they don't use a random number of material per trophy, removing the unused material and material references in the item db, rebuild DB, cleaning up the folder and item naming convention
see thru tile pass/shader tweak
Disable swipe rotate, pinch zoom, drag panning.
Switch mouse input back to triggering actions on mouse down
Added option to disable board trim
switching to unity 2019.1.5 to fix UI images related error
fix some error in the jumper and icer hierarchy preventing the anim to play
update icon renderer setting
adding jumper and icer to career logo and trophies
adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database
re render trophies icons for consistency
Changed shadow setting order so 0 = off. Default is now Full.
split some element of the environements to compensate the no blending of the lwrp reflection probe
removed some reflection probe/light to avoid light glitch due to the per pixel light limitation
more unit ui shader tweak
lowering hdr precision
optim textures
removing some unused textures
re set pc texture compression on unit textures
simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore
rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
fixed some trophies broken materials
tweaked confirmation button
tweaked some gameplay UI element sorting
adding blob shadow shader/mat/setup, switching the shadow options to : on, simple, off
removing some unused asset
fixed some warning
Removed some (currently) unused input functionality (target cycling)
Fixes for last input commit