6,819 Commits over 2,586 Days - 0.11cph!
Set jumper unity category correctly
removing more ui blur
removing old ui camera, updaing the ui toggle in the dev tool
updated tile shader with the board height as a shader global variable when boardheight!=0
removing some UI blur (still more to remove)
AI will no longer perform attacks that damage friendly units at the same time as enemy units (this only happened when it was worth doing) at all because it looks like the AI is being stupid not smart.
Jumper movement range increased 4->5
Jumper dmg increased 3->5
Increased booster attack range 3->4.
Fixed AI boosting units with its last CP.
Added Defines.MinUnits, used in validation rules.
Added Squad.GetrRulesForMode(gamemode)
Squad.GenerateRandom now takes validation rules, can now generate squads without unit type limits.
Added a new squad ruleset for daily challenge mode. Daily challenge mode no longer limits unit limit types, eg can now have squads with 3 Healers etc.
Cam fixes, upgraded to .4f1
fixed some UI sorting due to the UI being render in overlay
forced unit LOD 0 in career logo editor
setting up lod, adding model quality to the video options
tweak lod2 skinning on all the units
tweak camera zoom
fixed confirm button offset (will probably need some placement tweak)
fixed burner, launcher, booster, grabber LOD2 skinning
blinn-phong, simple shader tile/unit update
blinn phong tweak
pp edge shader tweak
ice trim normal tweak
adding LOD2 for most units
removing some old unused shader
fixed simple tile shader specular
tweaked blinn-phong lighting model
tweak ice environment
LOD and redeuced bone influence for the rest of the units
Tactical (top) cam is now togglable not on hold.
Added mobile-only temp button for toggling cam mode.
UIButton can now be set as mobile only.
adding LOD model for mortar, grabber, charger, launcher, booster and burner
and reducing bone influence to 1 on them
switched squad editor FX
Compressed the music a bit more
Fix simple shader AO channel barely having an effect
Fix some simple shader assignments for temple B
Use static switches for some material toggles (simple shaders only)
Add the simple shaders to the always included shaders list
Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error
Remove some unused stuff from CubeBlur, enable time slicing for reflection probes on mobile
Double tap to zoom/unzoom
Fix avatar faces outputting some alpha, remove the material on the customisation avatar image because it has issues on mobile
Don't show floating damage values for zero value health change
Added a new difficulty level, Beginner. (easier than easy).
Added beginner to difficulty select on practice mode UI.
First career mode match is now beginner difficulty.
Add Simple_Arena, Simple_Crowd, and Simple_Unit
Bring back bits of Dynamic Decals that we were still using
Deleted UIInRangeIndicator after trying to debug it and finding it's not actually used any more
"Simplified" the triplanar texturing for tiles
Hijack Hidden/CubeBlur to try and fix reflection probes
Strip logo stuff (unused) from Simple_Tile, fix shader swaps so player color shows up on tiles again
cherry pick pathfinding/range fixes from 6509
Fixed standard attack range being affected by movement reducing tile effects.
Removed reversed tile neighbour functionality as its not needed.
Removed the default parameter from pathfinder that was fucking it all.
more light tweak, light layer sorting
decal order material tweak