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6,819 Commits over 2,586 Days - 0.11cph!

5 Years Ago
more
5 Years Ago
Some BaseInput cleanup
5 Years Ago
Set jumper unity category correctly
5 Years Ago
removing more ui blur removing old ui camera, updaing the ui toggle in the dev tool
5 Years Ago
tweaked icer attack anim
5 Years Ago
WIP auto targeting
5 Years Ago
updated tile shader with the board height as a shader global variable when boardheight!=0 removing some UI blur (still more to remove)
5 Years Ago
AI will no longer perform attacks that damage friendly units at the same time as enemy units (this only happened when it was worth doing) at all because it looks like the AI is being stupid not smart. Jumper movement range increased 4->5 Jumper dmg increased 3->5
5 Years Ago
Increased booster attack range 3->4. Fixed AI boosting units with its last CP.
5 Years Ago
Added Defines.MinUnits, used in validation rules. Added Squad.GetrRulesForMode(gamemode) Squad.GenerateRandom now takes validation rules, can now generate squads without unit type limits. Added a new squad ruleset for daily challenge mode. Daily challenge mode no longer limits unit limit types, eg can now have squads with 3 Healers etc.
5 Years Ago
Cam fixes, upgraded to .4f1
5 Years Ago
fixed some UI sorting due to the UI being render in overlay forced unit LOD 0 in career logo editor
5 Years Ago
fixed lod nre
5 Years Ago
setting up lod, adding model quality to the video options
5 Years Ago
tweak lod2 skinning on all the units
5 Years Ago
tweak camera zoom fixed confirm button offset (will probably need some placement tweak) fixed burner, launcher, booster, grabber LOD2 skinning
5 Years Ago
reverting car3 map
5 Years Ago
blinn-phong, simple shader tile/unit update
5 Years Ago
blinn phong tweak pp edge shader tweak ice trim normal tweak adding LOD2 for most units removing some old unused shader
6 Years Ago
fixed simple tile shader specular tweaked blinn-phong lighting model tweak ice environment
6 Years Ago
LOD and redeuced bone influence for the rest of the units
6 Years Ago
Removed unused event
6 Years Ago
settings
6 Years Ago
Tactical (top) cam is now togglable not on hold. Added mobile-only temp button for toggling cam mode. UIButton can now be set as mobile only.
6 Years Ago
adding LOD model for mortar, grabber, charger, launcher, booster and burner and reducing bone influence to 1 on them switched squad editor FX
6 Years Ago
Compressed the music a bit more
6 Years Ago
Fix simple shader AO channel barely having an effect Fix some simple shader assignments for temple B
6 Years Ago
Use static switches for some material toggles (simple shaders only) Add the simple shaders to the always included shaders list Fix ASE LWRP templates always using fallback Hidden/InternalErrorShader, fixes that build error
6 Years Ago
Remove some unused stuff from CubeBlur, enable time slicing for reflection probes on mobile
6 Years Ago
Double tap to zoom/unzoom
6 Years Ago
Fix avatar faces outputting some alpha, remove the material on the customisation avatar image because it has issues on mobile
6 Years Ago
Don't show floating damage values for zero value health change
6 Years Ago
merge from AI
6 Years Ago
merge from main
6 Years Ago
Added a new difficulty level, Beginner. (easier than easy). Added beginner to difficulty select on practice mode UI. First career mode match is now beginner difficulty.
6 Years Ago
Add Simple_Arena, Simple_Crowd, and Simple_Unit
6 Years Ago
merge from 2019 main
6 Years Ago
Bring back bits of Dynamic Decals that we were still using
6 Years Ago
Deleted UIInRangeIndicator after trying to debug it and finding it's not actually used any more
6 Years Ago
"Simplified" the triplanar texturing for tiles
6 Years Ago
Hijack Hidden/CubeBlur to try and fix reflection probes
6 Years Ago
Strip logo stuff (unused) from Simple_Tile, fix shader swaps so player color shows up on tiles again
6 Years Ago
Remove Dynamic Decals
6 Years Ago
Some shader stripping
6 Years Ago
merge from 2019 main
6 Years Ago
cherry pick pathfinding/range fixes from 6509
6 Years Ago
Fixed standard attack range being affected by movement reducing tile effects. Removed reversed tile neighbour functionality as its not needed. Removed the default parameter from pathfinder that was fucking it all.
6 Years Ago
more
6 Years Ago
more light tweak, light layer sorting decal order material tweak
6 Years Ago
merge from main