6,819 Commits over 2,586 Days - 0.11cph!
clicking play match with an invalid/incomplete squad for your next career match no longer starts the match and crashes, instead switches to squad editor tab for you to finish your squad.
cm se unit list spacing tweak
Fixed a career mode creation bug which was leading to a bunch of other bugs.
Added editor menu option to delete career save file.
moved MatchMode to GameSettings
added some reason logging to squad verification.
fixed team and unit names not being removed from available name pool when used.
more color stuff, some code cleanup
temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
more (this broke some stuff)
more WIP color stuff and some cleaning
more color stuff - kill feed
branching because this is gonna start to break shit
more color stuff - portrait
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
more wip squad editor changes to support multiple modes
more texture/material , UI mini unit frame tweak
update mini unit frame
more unit texture tweak
pass on unit texture mask
adjust color kits / added new one
rerender masks
adding back the stencil part on the unit shader
update unit shader with ramp texture on mask 1 (for future use)
update portrait shader
adding shading ramp
update portrait/mask /shader/material
adding amplify material function
rerender unit mask
tweak unit shader
update charger texture maps
grid layout setup for career mode unit list.
wip placeholder career unit list ui.
squad editor unit list grid layout handled per-mode
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
fixing panel ui error in main scene
adding fast forward button to intro/outro match ui anim
disabled battle mode gameobject
update portrait shader
fix unit shader
new prefab for career mode squad editor unit button.
correct unit button now instantiated depending on game mode.
putting back hp text on mini unit frame
update render portrait to render mask
added ui portrait and unit mask render shader
added portrait masks
added more kit color
added wip portrait material
added SquadEditorUnit class.
Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career)
Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
wip squad editor unit list refactoring so we can start to show career units