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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
merged from main
7 Years Ago
clicking play match with an invalid/incomplete squad for your next career match no longer starts the match and crashes, instead switches to squad editor tab for you to finish your squad.
7 Years Ago
cm se unit list spacing tweak
7 Years Ago
Fixed a career mode creation bug which was leading to a bunch of other bugs. Added editor menu option to delete career save file.
7 Years Ago
moved MatchMode to GameSettings
7 Years Ago
added some reason logging to squad verification. fixed team and unit names not being removed from available name pool when used.
7 Years Ago
more
7 Years Ago
more
7 Years Ago
more color stuff, some code cleanup temporary assigning kit 0 and 1 after the kit database creation to avoid weird stuff in the sauqd edtor and so on
7 Years Ago
more UI tweak
7 Years Ago
more color/ui update
7 Years Ago
more
7 Years Ago
fix UI/textures
7 Years Ago
color/UI update
7 Years Ago
more (this broke some stuff)
7 Years Ago
more
7 Years Ago
adding missing stuff
7 Years Ago
missing file
7 Years Ago
more WIP color stuff and some cleaning
7 Years Ago
squad editor fix
7 Years Ago
more color stuff - kill feed
7 Years Ago
branching because this is gonna start to break shit
7 Years Ago
more squad editor
7 Years Ago
more color stuff - portrait
7 Years Ago
more color stuff
7 Years Ago
revert color test
7 Years Ago
WIP color kit stuff
7 Years Ago
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
7 Years Ago
more wip squad editor changes to support multiple modes
7 Years Ago
more texture/material , UI mini unit frame tweak
7 Years Ago
update mini unit frame more unit texture tweak
7 Years Ago
pass on unit texture mask adjust color kits / added new one rerender masks
7 Years Ago
adding back the stencil part on the unit shader
7 Years Ago
cleanup materials
7 Years Ago
update unit shader with ramp texture on mask 1 (for future use) update portrait shader adding shading ramp
7 Years Ago
update portrait/mask /shader/material adding amplify material function rerender unit mask tweak unit shader update charger texture maps
7 Years Ago
grid layout setup for career mode unit list. wip placeholder career unit list ui.
7 Years Ago
squad editor unit list grid layout handled per-mode
7 Years Ago
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
7 Years Ago
fixing panel ui error in main scene
7 Years Ago
adding fast forward button to intro/outro match ui anim
7 Years Ago
disabled battle mode gameobject
7 Years Ago
update portrait shader fix unit shader
7 Years Ago
new prefab for career mode squad editor unit button. correct unit button now instantiated depending on game mode.
7 Years Ago
re-enabled global ui
7 Years Ago
putting back hp text on mini unit frame
7 Years Ago
update render portrait to render mask added ui portrait and unit mask render shader added portrait masks added more kit color added wip portrait material
7 Years Ago
more squad editor rework
7 Years Ago
added SquadEditorUnit class. Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career) Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
7 Years Ago
wip squad editor unit list refactoring so we can start to show career units