6,819 Commits over 2,586 Days - 0.11cph!
Career mode squads are now saved per-fixture into the career save, not over the regular map squad files.
CareerUnit now gets serialized with Unit during match creation if career mode match.
CareerUnit name now shown in hover bar.
fix for league positions not deserializing properly
fix animation controller error
reworked mini unit frame/anim
UI/UI highlight added to KitDefinitionSO
FF button text flashes when active
moved fast forward button code to own script
added fast foward button.
fast forward defaults to false.
audio mixer pitch changes with timescale
reduced volume of turn start effect
branched the hover bar scale test
AI turns in career/practice modes can now be set to play at 2x speed, currently defaults to true. (no UI for it yet)
removed missile test from scene
fixed missile FX particle glitch
rebuilt light data for unity 2017.3
fix debris trail/tweak explosion generic
update amplify shader editor
more ui tweak, adding missing material
optim ui to fix framerate?
WIP color kit, away color
weekly build merged to steam release branch
career unit/squad serialization/link fixes
squad editor now applies unit kits when placing units
GetUnitTypeCount now takes a team id to filter units.
Fix for SquadEditorController.ValidPlacement returning false because it was counting enemy units too.
Team kits are now applied in career mode squad editor
AI and player units are separated in squad editor now.
Finally found and fixed the bug that caused clicking your units in a career match directly after using squad editor to make them explode.
SquadEditorPlacingState now only allows you to modify your own team's units
More squad editor career mode fixes
more career squad editor stuff
LeagueFixture can now hold a squad setup per team + serialize them.
squad editor can now load a squad per team.
Squad editor can now be started in a career editor mode, which blocks exit, auto hides map list and gets passed the next player LeageuFixture.
fixed normals on graduation cap and converted over to use single material with MGAO setup. Added school cap and dunce cap hats with materials. Created basic prefabs
basics of a unit home/away kit colour matrix tool
CareerTeamDatabase now assigns team kit IDs at career creation.
CareerTeam now has a KitID and serializes it with saves.
Career matches now apply kits.
wip team kit stuff: proto/networking/local
career mode squad editor NRE fixes.
can now press TAB to switch between current and previous career mode tabs.
next player fixture gets cleared after it's played (before the next week is started).
career mode squad editor loads into the correct map for the upcoming match.
WIP kit color and color distance stuff
Fixtures generator now assigns map ids to player fixtures.
CareerController passes map id to career matches.
more squad editor career integration.
added mapID to LeagueFixture/protobuf, serialize it.