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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
Fixed player platform glows
7 Years Ago
Deathmatch mode now flagged as available
7 Years Ago
Version++ Remade default squads with new squad version
7 Years Ago
Version++ Squads++
7 Years Ago
update to get latest
7 Years Ago
"What's New" entry data file
7 Years Ago
set correct block values for Flipper now that the model has a visible orientation
7 Years Ago
Renamed Slasher unit, configs and assets to Flipper Remade default squads
7 Years Ago
folder naming
7 Years Ago
Moved some maps to out of rotation folder so there's only 3 active. 1 control and 2 DM
7 Years Ago
refactored player platform code and fixed it's bug with consecutive games and event listener
7 Years Ago
more refactor
7 Years Ago
Removed some redundant Messenger code
7 Years Ago
tons more Cmd/Messenger/Network refactoring. more logging stuff. fixed (?) GameLogger file violation errors, caused by bad init order
7 Years Ago
Lots of Cmd and handling changes
7 Years Ago
more
7 Years Ago
Messenger refactor wip
7 Years Ago
host turn timeout handling reworked
7 Years Ago
changed format of game log header GameLogger now includes the match start date and time when it builds the log filename
7 Years Ago
update dynamics decal ressources shader
7 Years Ago
update dynamic decals to latest version updated decal related stuff to make it works with the updated version updated slasher attack FX with decals
7 Years Ago
cleanup
7 Years Ago
replacing biter(tanker)with placeholder model replacing charger model with the previous bitter model with anim adding turn effect on player platform (might need fading to look better)
7 Years Ago
game viewer state changes now get logged
7 Years Ago
more logging
7 Years Ago
Added new GameLogger class and moved new logging stuff to it GameInstance has a GameLogger
7 Years Ago
logging, disable end turn button when clicked
7 Years Ago
log colour tags stripped in batchmode
7 Years Ago
logging
7 Years Ago
logging
7 Years Ago
wip logging stuff
7 Years Ago
Changed the order of some CmdNextTurn actions Disabled auto start of AI game while I track down cmd verficiation issues
7 Years Ago
quick cleanup
7 Years Ago
ui
7 Years Ago
menu UI now listens for OnJoinedMatched event and kicks off a AI match automatically if the checkbox is enabled
7 Years Ago
Host matchmaking now sends a new message to client when they're queued (ie there was no other waiting player so the game wasn't immediately started). Added OnJoinedMatchMaking client event. Reworked some BGQ to use the new event
7 Years Ago
added code tooltip toggle for menu buttons, disabled. added a Toggle panel to menu for auto starting AI games when matchmaking (doesn't start the game yet)
7 Years Ago
game found panel ui
7 Years Ago
update dynamic decals update slash fx
7 Years Ago
BGQ searching panel ui
7 Years Ago
Fixed again
7 Years Ago
Branched cus I've fucked it
7 Years Ago
Deleted old command queue debug log UI Deleted UICmdQueueDebug.CS NetworkManager wip refactoring for BGQ
7 Years Ago
Refactored out and deleted NetworkClient more BGQ
7 Years Ago
update slasher FX
7 Years Ago
adding missung stuff
7 Years Ago
adding WIP slasher attack FX
7 Years Ago
searching ui
7 Years Ago
wip global background queueing
7 Years Ago
Charger can no longer self target