6,819 Commits over 2,586 Days - 0.11cph!
Switched booster mat to correct shader, added ghost cube
Changed shooter attack anim speed to 2.0
Selected units now play the selected idle anim
Added AE_Attack anim event to Slasher
Setup new Slasher prefab
adding slasher anims/controller
Units dropped by the player to remove from the Squad now explode
Reworked exit handling in squad editor. Hid the exit button, pressing escape at the map panel exits sqad editor, hitting escape when editing a squad shows the map panel
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
Removed mesh collider from tile highlights
Only highlight friendly unit tile selection highlighters
SquadDatabase now deletes any previous version, player-made squads at startup
Made new squads using the new units for next playtest
SquadVersion++
removed the mouse input option
squad editor unit list now defaults to the grid view again, now we have more units.
disabled the map type / unit type category selections
replacing slasher , adding model/mat/texture
Fixed line finding tile bug
Fixed charger issue
Fixed range finding issue
Added Charger prefab, generated portraits
created Charger unit definition files (uses Grabber model prefab for now)
Deleted Swapper unit files
wip ChargeCombatAction and other charge stuff
Launcher now uses a ProjectileAttackView, new missile attack works
restored PostAttackCombatAction, but now only handles restoring direction
Renamed Launcher prefab correctly (was Turret)
Launcher AE_Attack event
Mortar, Patcher AE_Attack events
tweak turn banner timing/effect
update burner, optimizing skinning, adding move anim, cleaning old anim
adding physic to healer
update shooter anim/controller
update wip shooter animation/ controller
updating mortar anim/ anim controller/prefab
adding missile FX/texture/mat etc
update BaseAttackViewAnimEvents so that the particle is instanced as child of the root of the unit for the FX orientation
update FX offset in unit
adding WIP fx event to launcher
update FX with destroy script
added a placeholder "searching" panel that pops in when you're queueing for a match, stays on screen across modes when queued, disappears when match found.
branched wip background queuing stuff
block is now taken from the unit def
set all the unit block values, updated dmg calculations and displays to use these values
squad editor bottom panel layout changes
squads can now be reset to their defaults
added defaults button to squad editor
adding launcher WIP animation/controller etc
Squad Editor current unit list now updates with squad load/save/change
Renamed health bar stuff to unit related stuff
initial scene/script setup for squad editor current unit bar
moved a squad editor helper function to Utils class
removed unit list bounce when scrolling
CP text brackets, verification bug attempt 1
cmd verification bug chasing
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg