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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
update unit panel UI stuff
7 Years Ago
league panel UI prefab
7 Years Ago
main test
7 Years Ago
wip elo / division / league stuff
7 Years Ago
more Elo
7 Years Ago
cursor fixes for match outcome screen and in-game escape menu
7 Years Ago
GetLeaderboardNeighboursForPlayer
7 Years Ago
PlayerDatabase now also keeps a list of players sorted by elo
7 Years Ago
PlayerRecord.AdjustMatchStats now updates player elo ratings PlayerDatabase.Stats now shows elo ratings as well
7 Years Ago
Update UI stuff
7 Years Ago
more UI tweak and fix
7 Years Ago
UI tweak
7 Years Ago
Elo tests, Kfactor tweak
7 Years Ago
Added eloRating to PlayerRecord protobuf PlayerRecord entries are now created with default Elo.StartRating value
7 Years Ago
Static class for calculating match outcome Elo ratings (expeted and resulting) Elo test script
7 Years Ago
wip attack range show
7 Years Ago
Moved attack tile highlighting logic out of AttackState and into a function of TileHighlighter that takes a Unit param
7 Years Ago
Added a new greyed out version of the normal-mode cursor, switch to greyed out cursor during opponent's turns
7 Years Ago
Searching for an online game now auto starts an AI match if there's no one else queueing. Added checkbox to menu screen, to disable this, but defaults to ticked,
7 Years Ago
added a feedback button to global UI that brings up the F7 feedback form
7 Years Ago
test
7 Years Ago
test
7 Years Ago
another test
7 Years Ago
7 Years Ago
build test
7 Years Ago
...and now on the proper branch
7 Years Ago
fixed squad editor
7 Years Ago
7 Years Ago
adding missing stuff
7 Years Ago
more fix
7 Years Ago
updating rtext mesh pro and UI extentions fixing all the bug that came with that...
7 Years Ago
ValidActionsAvailable now takes a teamID to check. AI no longer sits and waits until the end of their turn when they have more command points available than actions
7 Years Ago
adding back move stat on the unit panel updating icon font
7 Years Ago
Tile highlighter fix for when BGQ interrupts a game Version++
7 Years Ago
version++
7 Years Ago
Back to Maps
7 Years Ago
update scene
7 Years Ago
more tweak
7 Years Ago
update squad editor
7 Years Ago
more squad editor tweak
7 Years Ago
squad editor mask fix
7 Years Ago
adding what's new screen squad editor tweak
7 Years Ago
more BGQ game interrupt fixes version++
7 Years Ago
Tile parenting/positioning fix for BGQ games being interrupted by a matchmaking game Server logging now shows team name next to connection ID for disconnects
7 Years Ago
Fixed grabber and charger not playing attack sound
7 Years Ago
AI should no longer consider 0 dmg attack targets
7 Years Ago
Fix for searching panel disappearing when starting an AI game
7 Years Ago
Increased round timers from 60 to 90 secs. Disabled unity analytics which seemed to have enabled itself so I can hopefully load unity more than once every 10 attempts
7 Years Ago
version++
7 Years Ago
added a 1.5 seconds delay to end of attack chain if it's the last command point