6,819 Commits over 2,586 Days - 0.11cph!
update unit panel UI stuff
wip elo / division / league stuff
cursor fixes for match outcome screen and in-game escape menu
GetLeaderboardNeighboursForPlayer
PlayerDatabase now also keeps a list of players sorted by elo
PlayerRecord.AdjustMatchStats now updates player elo ratings
PlayerDatabase.Stats now shows elo ratings as well
Added eloRating to PlayerRecord protobuf
PlayerRecord entries are now created with default Elo.StartRating value
Static class for calculating match outcome Elo ratings (expeted and resulting)
Elo test script
Moved attack tile highlighting logic out of AttackState and into a function of TileHighlighter that takes a Unit param
Added a new greyed out version of the normal-mode cursor, switch to greyed out cursor during opponent's turns
Searching for an online game now auto starts an AI match if there's no one else queueing. Added checkbox to menu screen, to disable this, but defaults to ticked,
added a feedback button to global UI that brings up the F7 feedback form
...and now on the proper branch
updating rtext mesh pro and UI extentions
fixing all the bug that came with that...
ValidActionsAvailable now takes a teamID to check.
AI no longer sits and waits until the end of their turn when they have more command points available than actions
adding back move stat on the unit panel
updating icon font
Tile highlighter fix for when BGQ interrupts a game
Version++
adding what's new screen
squad editor tweak
more BGQ game interrupt fixes
version++
Tile parenting/positioning fix for BGQ games being interrupted by a matchmaking game
Server logging now shows team name next to connection ID for disconnects
Fixed grabber and charger not playing attack sound
AI should no longer consider 0 dmg attack targets
Fix for searching panel disappearing when starting an AI game
Increased round timers from 60 to 90 secs.
Disabled unity analytics which seemed to have enabled itself so I can hopefully load unity more than once every 10 attempts
added a 1.5 seconds delay to end of attack chain if it's the last command point