2,200 Commits over 578 Days - 0.16cph!
FOR FUCK SAKE crate texture/mat
- Ability pickups now rotate on all axis
- Upgrade panel UI tweak
- Ability pickups now use the other loot crate to distinguish from weapons
- Added ability charges upgrade and functionality
- Abilities can now be set as unlimited
- Upgrade cost colour fix
- Shield upgrade price increase
FOR FUCK SAKE playership prefab, change idle state
FOR FUCK SAKE playerprefab booster
- Increased damage radius of cocktail blast
- Adjusted ammo costs of weapons
- Lowered starting ammo capacities
- Shield upgrade fix
FOR FUCK SAKE factory room
FOR FUCK SAKE playship prefab, tweak booster FX
FOR FUCK SAKE factory rotorz tile
FOR FUCK SAKE factory room prefab
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FOR FUCK SAKE bolt material
FOR FUCK SAKE bolt projectile FX+ added impact FX
FOR FUCK SAKE floating turret booster FX
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE factory room scene
- Another new factory room
- Few more factory rooms
- Deleted some unused code in spawners
- Coins now stay around 2 seconds longer
- Increased boost speed from 0.5 to 0.75
- Spawn chances, shop tweak
- Upgrade costs + cash drop tweaks
- Increased activation range of upgrade shop
- Rebuilt prefabs
- More upgrade stuff, now works.
- Increased activation range of upgrade shop
- Rebuilt rooms/prefabs
FOR FUCK SAKE bolt projectile with particle
!A particle mat
- Camera is now locked when any fullscreen UI is open (doesn't follow mouse)
- Made shop UI accessible at the... shop
- Changed the way shop UI is instantiated
- Rebuilt rooms/tilesets
FOR FUCK SAKE regverting missile trail smoke material, duplicating mat for player smoke
FOR FUCK SAKE wip alarm bit
FOR FUCK SAKE spikey blade (fix mesh error)
FOR FUCK SAKE WIP alarm bot
- TileSetSkin now has a UseTikeSetSkins bool which can be used to toggle
- Disabled TSS for Factory1
- Shop flow/room/tileset setup for shop in factory (test) (shop not open yet)
- Merged savegame + upgrade branch to main
- Upgrade cost is now red if player can't afford
- Upgrade panels are now clickable instead of debug space bar to upgrade
- Upgrading now checks for and takes cash
FOR FUCK SAKE material...maybe....?
- Upgrade level now shown in bottom left corner of upgrade panel
- More upgrade work
FOR FUCK SAKE fix alarmbot light effect cast shadow
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- Upgrade panels now show upgrade costs
- Upgrade definitions can now specify if the stat value should be shown in the description or not
- Started some placeholder upgrades UI
- Added a "Delete Save File" button to the PlayFromScene tools panel
- Added UpgradeDatabase static class
- PlayerStats now applies upgrades when calculating modified stats
- Bit more upgrades stuff
- More upgrade system work, definition SO