repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

8 Years Ago
- Started upgrade classes and definitions - SaveGame will now serialize/deserialze upgrades
8 Years Ago
- Code purging
8 Years Ago
- More save system work
8 Years Ago
- More
8 Years Ago
Save game branch
8 Years Ago
FOR FUCK SAKE graphic setting added missing included shader
8 Years Ago
FOR FUCK SAKE rebuild factory room prefab FOR FUCK SAKE file cleaning
8 Years Ago
FOR FUCK SAKE fix environment shader
8 Years Ago
FOR FUCK SAKE rebuild scenes lighting for new unity version FOR FUCK SAKE rebuild shaderforge material FOR FUCK SAKE removed shadow on enemy and player particle FOR FUCK SAKE fix room spawning the wrong gate and rebuild prefab/room
8 Years Ago
- WIP save data rework to move to shop stuff
8 Years Ago
FOR FUCK SAKE buzzsaw model/prefab/mat/trail/particle
8 Years Ago
FOR FUCK SAKE more file cleanup
8 Years Ago
- Cash stuff
8 Years Ago
FOR FUCK SAKE file cleaning
8 Years Ago
- Reduced collection/UI range of pickups
8 Years Ago
FOR FUCK SAKE player prefab added smoke !A smokes prefab
8 Years Ago
- Added SmokeEffect slot to PlayerShip - pickup panels are now a bit smaller
8 Years Ago
- Weapon and ability pickup UI is now only shown for 2 seconds at a time instead of 6
8 Years Ago
FOR FUCK SAKE commented the debug line in the smoke script FOR FUCK SAKE playership prefab
8 Years Ago
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8 Years Ago
FOR FUCK SAKE bouncer trailer !A trail texture/material
8 Years Ago
FOR FUCK SAKE bolt prefab and SO
8 Years Ago
FOR FUCK SAKE level image !A projectile prefab FOR FUCK SAKE weapon SO
8 Years Ago
- White space
8 Years Ago
- Addded flashing GO text/anim to gameplay UI when a room is cleared
8 Years Ago
- Moved area name text below the preview images
8 Years Ago
- Level select screen thumbnails are now generated from area definitions
8 Years Ago
FOR FUCK SAKE low health effect !A wip UI level selection image
8 Years Ago
- Forced all damage to the player to be 1 damage again, to see if feels clearer when you're about to die - Low health screen effect now correctly enables/disables - Some cam code cleanup
8 Years Ago
- Camera fix?
8 Years Ago
Ignores
8 Years Ago
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8 Years Ago
- Pickup UI for abilities is now coloured blue for utility and red for offensive - Increased chances of crates having abilities and weapons (prob too high)
8 Years Ago
- Weapon pickup UI changes
8 Years Ago
FOR FUCK SAKE tweak cloud FOR FUCK SAKE rebuild asteroid room
8 Years Ago
FOR FUCK SAKE darken background and asteroid debris, removed the small forground debris
8 Years Ago
FOR FUCK SAKE temp change for level selection scene FOR FUCK SAKE fix goal room block FOR FUCK SAKE dim star intensity
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
ui tweak
8 Years Ago
- Rebuild
8 Years Ago
- Added quad plasma turret brush to Rotorz - Added some quad plasma turrets to some factory rooms - Rebuilt
8 Years Ago
- Fixed some asteroid room spawn locations that were causing enemies to spawn in unreachable places - rebuilt prefabs
8 Years Ago
- Redcued health of asteroid bugs to 1
8 Years Ago
- BT fix for asteroid laser beam enemy not always starting with smallest sized lasers
8 Years Ago
- Asteroid enemy tweaks - Added exit room to asteroid tileset - Rebuilt prefabs
8 Years Ago
FOR FUCK SAKE game over scene
8 Years Ago
FOR FUCK SAKE splash with animated space background...just because
8 Years Ago
FOR FUCK SAKE adjust gate collision thickness, fixing forcefield not to display