2,200 Commits over 578 Days - 0.16cph!
- Started upgrade classes and definitions
- SaveGame will now serialize/deserialze upgrades
FOR FUCK SAKE graphic setting added missing included shader
FOR FUCK SAKE rebuild factory room prefab
FOR FUCK SAKE file cleaning
FOR FUCK SAKE fix environment shader
FOR FUCK SAKE rebuild scenes lighting for new unity version
FOR FUCK SAKE rebuild shaderforge material
FOR FUCK SAKE removed shadow on enemy and player particle
FOR FUCK SAKE fix room spawning the wrong gate and rebuild prefab/room
- WIP save data rework to move to shop stuff
FOR FUCK SAKE buzzsaw model/prefab/mat/trail/particle
FOR FUCK SAKE more file cleanup
FOR FUCK SAKE file cleaning
- Reduced collection/UI range of pickups
FOR FUCK SAKE player prefab added smoke
!A smokes prefab
- Added SmokeEffect slot to PlayerShip
- pickup panels are now a bit smaller
- Weapon and ability pickup UI is now only shown for 2 seconds at a time instead of 6
FOR FUCK SAKE commented the debug line in the smoke script
FOR FUCK SAKE playership prefab
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FOR FUCK SAKE bouncer trailer
!A trail texture/material
FOR FUCK SAKE bolt prefab and SO
FOR FUCK SAKE level image
!A projectile prefab
FOR FUCK SAKE weapon SO
- Addded flashing GO text/anim to gameplay UI when a room is cleared
- Moved area name text below the preview images
- Level select screen thumbnails are now generated from area definitions
FOR FUCK SAKE low health effect
!A wip UI level selection image
- Forced all damage to the player to be 1 damage again, to see if feels clearer when you're about to die
- Low health screen effect now correctly enables/disables
- Some cam code cleanup
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- Pickup UI for abilities is now coloured blue for utility and red for offensive
- Increased chances of crates having abilities and weapons (prob too high)
- Weapon pickup UI changes
FOR FUCK SAKE tweak cloud
FOR FUCK SAKE rebuild asteroid room
FOR FUCK SAKE darken background and asteroid debris, removed the small forground debris
FOR FUCK SAKE temp change for level selection scene
FOR FUCK SAKE fix goal room block
FOR FUCK SAKE dim star intensity
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- Added quad plasma turret brush to Rotorz
- Added some quad plasma turrets to some factory rooms
- Rebuilt
- Fixed some asteroid room spawn locations that were causing enemies to spawn in unreachable places
- rebuilt prefabs
- Redcued health of asteroid bugs to 1
- BT fix for asteroid laser beam enemy not always starting with smallest sized lasers
- Asteroid enemy tweaks
- Added exit room to asteroid tileset
- Rebuilt prefabs
FOR FUCK SAKE game over scene
FOR FUCK SAKE splash with animated space background...just because
FOR FUCK SAKE adjust gate collision thickness, fixing forcefield not to display