repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

9 Years Ago
- TT mission now ends correctly
9 Years Ago
- Player pos fix
9 Years Ago
- Added shaders to settings
9 Years Ago
- Turretts typo fix in mission tracker
9 Years Ago
- Added anim event to launcher eject anim for when anim for camera shake - Reduced size of TT's projectile
9 Years Ago
- Moved the boss to the 2nd mission so people can try it out more easily
9 Years Ago
- TT boss fight fixes
9 Years Ago
FOR FUCK SAKE wall turret prefab and factory room with correct collision/minimap display
9 Years Ago
- WIP launch sequence
9 Years Ago
FOR FUCK SAKE boss room !A model/animation
9 Years Ago
- Increased LootContainer's shield drop chance to 7%
9 Years Ago
- Bosses are now only generated on the 3rd mission of an area, so there'll be a boss fight after every 2 normal missions, through all the areas. - Added BOSS text to mission generation screen to show the third mission will be a boss fight
9 Years Ago
- 3rd and 5th missions of an area are now boss fights, rest are normal
9 Years Ago
- Reorganised mission scriptable object folder to split normal missions from boss missions. (still under seperate Area folders)
9 Years Ago
- Rebuilt prefabs - Increased speed of spikey thing - Added an OnDestroyEntityAnimation which can be used to trigger entity state changes/animations on a list of entities when the obejct gets destroyed - Changed beertap room fight so wall turrets spawn after each tap is destroyed
9 Years Ago
- Object pooler just always returns a new object for now
9 Years Ago
- Updated prefabs - Halved the health of beer taps
9 Years Ago
- Turnspeed 20->15
9 Years Ago
FOR FUCK SAKE WIP boss room !A factory asset FOR FUCK SAKE turret gloss FOR FUCK SAKE turret prefab
10 Years Ago
10 Years Ago
- Increased player turn speed from 10 to 20
10 Years Ago
- moved time slow shield to left trigger while it's temp forced unlocked
10 Years Ago
- Added a help panel when returning to town for the first time after a mission, pointing out shop and next mission
10 Years Ago
- Shope tweaks
10 Years Ago
- beertap wall turrets share a single, room filling spawner. Broke the prefabs on them so that the prefabs keep their own regular spawner.
10 Years Ago
- Added gates to beer tap room - RoomSpawner now knows when a room has been cleared of it's spawned enemies - Added RoomLockin script that shuts any doors in a room until the room is cleared - Deleted my old placeholder gate - Beertap rooms and RoomA are now lockin rooms (100% chance for now)
10 Years Ago
- Pipe gate animation controller state exit times disabled
10 Years Ago
- Door work - Changed corridor_gate state IDs and animation controller to remove delays between state changes
10 Years Ago
- WIP door/gate assingment to rooms and locking off entire rooms via connected doors
10 Years Ago
- Removed the 4 turret turret from Area1 spawn table - Increased aggro range of the spikers
10 Years Ago
- Shitty, temp fix for memory leak. Need to move to using object pooling globally.
10 Years Ago
- Fixed a material leak in OutlineEffect
10 Years Ago
FOR FUCK SAKE colorful fx ! camera with fx FOR FUCK SAKE removed wrong commit
10 Years Ago
- Rework
10 Years Ago
- More rework
10 Years Ago
- Mid rework of TT boss fight
10 Years Ago
- lasers in TT fight now flash for a second (and do no damage to the player) as they turn on to avoid doing cheap damage to player
10 Years Ago
- Added quick idea description to whitebox scene
10 Years Ago
- Quick whitebox scene test
10 Years Ago
- Added spawn location to TT
10 Years Ago
- Removed some components from TT objects that shouldn't have been there
10 Years Ago
- Area scriptable object definitions can now be set to not generate a proc level - Level builder can now handle pre-made levels (like boss areas) - Added mission and area definitions for Timmy Turrets boss fight - TT boss fight can now be started from the scene - Added TT mission to mission generator
10 Years Ago
- Re added levels to build settings
10 Years Ago
FOR FUCK SAKE prefab room, adding turret to the beer room
10 Years Ago
FOR FUCK SAKE factory model FOR FUCK SAKE factory wall texture/mat !A factory wall hatch asset FOR FUCK SAKE factory room prefab start/goal variation !A wall turret prefab/anim/controller
10 Years Ago
- FInished first pass of Timmy Turrets gameplay. Needs major code refactor and polish. And art. And probably some balancing too.
10 Years Ago
- more
10 Years Ago
- Phase 3 laser positioning anims
10 Years Ago
- More Timmy Turrets phase 3 code + anims
10 Years Ago
- Boss work