repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

9 Years Ago
FOR FUCK SAKE room prefab !A pipe gate model
9 Years Ago
- Refactored a ton of enemy-player-aware checks - Pressing I will toggle invisiblty to AI
9 Years Ago
- RoomSpawner now holds a list of all the enemies it spawns and checks for when they're all killed
9 Years Ago
FOR FUCK SAKE add door to factory prefab room C and E FOR FUCK SAKE door anim FOR FUCK SAKE door collision
9 Years Ago
▇ ▄▌▄▅▇▆▍ ▊▆▉▉ ▆▇▋▇▆▌/▅▇▄█ ▅▋▋ ▌▆▆▌ ▌▊▋▇ ▌▄▇▄▆▅▅ ▉▄▋▆, ▋▌▄▋█▍ ▍▇▆▌▆ ▌▍ ▅▆▇▄▍ (▅▋ ▊▌▆█▆█▇)
9 Years Ago
- Changed the way RoomSpawner spawns enemies. Each room now has a varying spawn budget and it spawns enemies until it runs out. Enemies cost more to spawn the more deadly they are.
9 Years Ago
- Enemy pack scriptable object rename
9 Years Ago
- Added SpawnCost value to enemy scriptable objects and assigned values
9 Years Ago
- Reduced the camera look offset amount from dist/2 to dist/4
9 Years Ago
- Reduced boozeburner max speed from 280 to 150
9 Years Ago
- added "LEVEL" text to mission generation screen
9 Years Ago
FOR FUCK SAKE factory prefab room, minimap tweak FOR FUCK SAKE pipe entrance model/texture !A minimap shader
9 Years Ago
- Disabled GO button when starting a mission from mission select so it doesn't look like it's hanged
9 Years Ago
- Refactored a bunch of floor collision/height check stuff - Fixed enemies/crates etc not spawning at the correct height in areas above or below 0
9 Years Ago
- Fog fix for real
9 Years Ago
- Fog height fix
9 Years Ago
- Rebuilt prefabs - Mission definitions now provide the mission headline display text - Mission objective headlines are now shown when starting the level - Mission objective tracker now shows real description and object names
9 Years Ago
FOR FUCK SAKE factory room prefab, fixing minimap bug
9 Years Ago
FOR FUCK SAKE highlight effect is now part of the standard shader rather than post process shader( bit more expensive on the shader, but it should save some polys,1 render pass and fix the see through bug)
9 Years Ago
FOR FUCK SAKE factory room prefab
9 Years Ago
▅ ▉▇▇▍ ▆▉▅ ██▌█▆▍/▇▇▄▆▊/▌▄▌/▋█▆▅▇▉▆ !▍ ▌█▋▄▋▍▄ █▄▌▌▉ ▍▋▆▊▊▋
9 Years Ago
- Changed mission SO scene link to a string variable as the Object wasn't working in builds
9 Years Ago
- Rebuilt prefabs - Missions are now mostly setup from the Misison scriptable objects, including scene to load, mission text, DunGen tileset for mission room - Added a BaseMissionObject script. Apply it to any mission objects so the mission generation can find them - Added a new room, GoalRoom_BeerTaps as placeholder with mission object in. - Added a new DunGen tileset,FactoryGoal_BeerTaps_TileSet to contain the beer tap mission room.
9 Years Ago
FOR FUCK SAKE factory room prefab - relinked the local prop/ fixed some minimap render
9 Years Ago
- Time slow shield now resets enemies and projectiles to their previous speeds when it fades
9 Years Ago
- Made rotor damage the player - Rebuilt prefabs
9 Years Ago
- Turret audio for firing
9 Years Ago
- Removed exit time from floor turret animations so they pop up/down instantly
9 Years Ago
- Player ship explodes and screen fades out to red over a few seconds when dying, before switching to gameover screen
9 Years Ago
- Refactored game over code - Refactored new game code - Added a gameover screen - Can now start a new game straight from gameover - Added DeathInfo to track gameover stats like level reached etc
9 Years Ago
- Tweaked enemy + loot crate spawn roots on a per-room basic
9 Years Ago
- Increased volume, pitch and length of turret rise sound effect
9 Years Ago
- Added placeholder sound link for turrets popping up
9 Years Ago
- Fixed prefab building and updating tool - Updated all the rooms
9 Years Ago
- Made prefabs from newly rebuilt rooms - Added RoomSpawner script to rooms
9 Years Ago
- Added PrefabLink scripts to the rooms in Factory tileset scene and linked to their prefabs
9 Years Ago
- Added tool scripts for building prefabs from scene items
9 Years Ago
FOR FUCK SAKE factory TileSet scene with collision/minimap
9 Years Ago
- Pressing M toggles sound
9 Years Ago
- Rooms now spawn loot crates
9 Years Ago
- Enemies now do collision damage to player
9 Years Ago
- Fixed another save/load bug
9 Years Ago
- Objective waypoint arrow now pulses and scales
9 Years Ago
- Added RoomSpawner script which is responsible for spawning enemies from the mission's EnemyPack, up to a configurable cost, into the room - The level generation seed is now passed to spawners too, so enemy type and spawn locations can be reproduced
9 Years Ago
- Made a script tool to select all children of selected objects and deselect selected objects
9 Years Ago
FOR FUCK SAKE factory TileSet scene (collision/minimap pass not done yet)
9 Years Ago
- More
9 Years Ago
- Prefab script changes
9 Years Ago
- Made an editor tool to help quickly replace baked prefab rooms - Added a scene with all rooms in
9 Years Ago
- Entity animations can now play sounds on activate/deactivate