2,200 Commits over 578 Days - 0.16cph!
FOR FUCK SAKE flying height
!A room prefab with height test variation
FOR FUCK SAKE foom prefab floor setup
FOR FUCK SAKE adjust camera background and far clip plane
!A factory modular piece variation
- Part 1 of refactoring skill definition/point XML definitions to be more generic so it can be used for shop/upgrades and anything else
- BaseMovement now has inspector value for floor check range. Defaults to 500 instead of 100
BaseMovement now has public value for how high to fly above any floor colliders
- Large view of minimap is now zoomed further out
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE adding pipe doorway type to dungen enum list
!A factory modular piece variation
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- Added current cash value display to gameplay UI
- Removed old gameplay UI prefab
- Added Cash value to PlayerData
- Minimap and map rotation now matches the main camera's current rotation
- Disabled move direction lookahead until it's better
- Purged camera and all related
- Added Dungen from Asset store. @ezmeow
FOR FUCK SAKE wall culling camera effect
!A factory gate model/texture
!A pipe asset
!u shader adding ambient light contibution
FOR FUCK SAKE shaderforge
FOR FUCK SAKE setup camera to 45 degres angle
FOR FUCK SAKE factory prefab
!u factory model (curvature tweak)
!A new test room prefab
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FOR FUCK SAKE factory asset/wip prefab room
FOR FUCK SAKE factory asset
FOR FUCK SAKE prefab room B with test wall
!A new factory asset/texture/mat
FOR FUCK SAKE tweak room prefab
!A WIP wall
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FOR FUCK SAKE factory asset cleaning
FOR FUCK SAKE factory prebab room work (breaking radial symmetry for quick variation by rotating the room by 180 degres)
FOR FUCK SAKE factory asset/prefab
FOR FUCK SAKE floor version prefab of the turret
!A new turret base
FOR FUCK SAKE factory asset
FOR FUCK SAKE turret
FOR FUCK SAKE factory asset/texture/prefab/material
FOR FUCK SAKE curved wall asset
FOR FUCK SAKE tweak texture/prefab
FOR FUCK SAKE cleaning asset
FOR FUCK SAKE factory asset/prefab (remade the wall modular asset, which probably create some prefab weirdness in other prefab for now)
- Area variant spawning tool now sets the Fill prefabs as the first child to make them easier to find
- Area variant spawning tool now maintains Fill prefab links so they can be easily editted and applied back
- Started level creation tools
- Test scene for tools
- Rotor collision prefab update
FOR FUCK SAKE wip room tweak/light test
FOR FUCK SAKE remove fog render in glass shader/ switch to specular model to avoid reflection glitch
FOR FUCK SAKE camera far clip to fix shadow artifact
FOR FUCK SAKE wip room prefab
FOR FUCK SAKE material
!A bespoke pipe asset
FOR FUCK SAKE test prefab room
FOR FUCK SAKE minimap shader / tweak minimap cam
FOR FUCK SAKE asset cleaning
FOR FUCK SAKE WIP prefab room
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