2,200 Commits over 578 Days - 0.16cph!
FOR FUCK SAKE town with test planet style world
!A planet script
- Flamethrower audio is now 3D
FOR FUCK SAKE town placeholder
- Fixed sound warp bug
- Audio system changes so effects can be 3D
- Projectiles and impact sound effects are now 3D
- More audio
- Individual BaseEntities can be set to not pull the camera
- Switched title/town music for new placeholder.
- Made flamethrower louder
- Booze burner flamethrower sound effect
- Plasma blast impact sound effect
- Patcher Glue impact sound
- Re-enabled volume and added new placeholder weapon sound effect. Gotta replace old placeholders for other stuff.
- Added cash to LootContainer's loot table with 100% drop chance
- Added a welcome screen showing basic controls and new/changed stuff since the last update. Displays the first time the town is loaded in a session.
- Fixed a save bug
- Fixed NRE when trying to open minimap when gameplay UI is hidden
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- Cam now also pans towards center of enemies again, whilst also zooming. Still WIP, it's too fast and snappy
- WIP camera zooming test
- Added cash to enemy loot tables
- You can now collect cash!
- Cash value pulses when you collect cash
- Game saves whenever the game closes
- Fixed bug with save file not being properly wiped on gameover
- Cash display tweak in gameplay UI
- Added a punch scale to player cash display when trying to purchase an upgrade you can't afford
- Added an outline to some shop UI text
- Added back/purchase buttons to shop UI
- Purchase button fades out when current upgrade is fully upgraded or you're too skint to buy it
- FIxed text overlapping for shop items with long descriptions
- Added a Powerups chance upgrade to upgrades XML (effect not implemented)
- Added a button to title screen to wipe save data incase of bugs
- Can now quit to menu from game. Game saves on quit. Shouldn't be able to save between missions eventually, but for now...
- Can now quit to desktop from title
- Added correct scenes to build list
- Title screen text changed to SPACE RUNTS instead of SPACE CUNTS
- Added a UIManager and moved screens over to that
- Gameplay screens are now automatically hidden/shown as other UI screens are displayed
- Player control is now disabled when in a fullscreen UI screen
- Lots of UI code changes
- Gameplay UI now has a working cash display
- Town portal now auto loads the current pipes dungeon test (Area1_TileSet) until I get the real mission/level loading working again with the new DunGen setup
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE minimap cam far clip and post process
FOR FUCK SAKE factory asset
FOR FUCK SAKE dungeon file sorting
FOR FUCK SAKE factory model collision
FOR FUCK SAKE factory room prefab / add more room to the generator
!A factory modular pieces variations
- Shop upgrades now actually cost the player the cash values
- Pressing Y in the shop when UNITY_EDITOR awards 5000 cash to player for testing
- Shop UI player cash value is now hooked up to PlayerData
- Shop UI for upgrade levels
- Upgrade levels can be purchased (not linked to stats etc yet)
FOR FUCK SAKE prefab room, readding some more room in the generator
- Can now cycle through shop items with left-stick left/right
- Shop item panels now outline/scale when selected
- Shop items can be navigated (keyboard only atm)
- Changed mission portal text
- Refactored town interactable stuff
- Cleaned up town scene hierachy
- Shop and mission portal now use new interaction stuff
- More shop UI work
- Deleted a bunch of now unused town scripts
FOR FUCK SAKE factory room prefab
FOR FUCK SAKE minimap shader
!u floor rendering for minimap
FOR FUCK SAKE factory model collision
- Shop UI disabled correctly at startup
FOR FUCK SAKE minimap material
FOR FUCK SAKE prefab room
!A new room
- More upgrades/shop + UI
- Shop UI WIP
- Upgrade work
- Folder tidy
- Mouse cursor is no longer hidden in editor