repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

9 Years Ago
-EntityAnimationToggleActive now has option to make any child BaseEntityes aware of the player on activation (defaulted to true) -BaseEntities no longer de-aggro when out of range. Might need to revert this.
9 Years Ago
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9 Years Ago
- Boozeburner max speed reduced to 280 from 300 - BB flamethrower first use cooldown is now varied by Cooldown + (0-Cooldown)
9 Years Ago
- Booze burner flamethrower now inherits velocity from ship - BB flamethrower now fires in bursts even when not in attack range of the player (but needs to be aware of player) - Gamepad vibration is now cleared on player death
9 Years Ago
- Boozeburner's flamethrower now damages the player. Massively OP
9 Years Ago
- Rotor/mixers now has a 50% chance to spin the other way ;)
9 Years Ago
- Added a shared, minimum cooldown of at least 15 seconds between enemy taunts, across all enemies.
9 Years Ago
- Enemy healing beams now charge up each heal over HPS seconds and then modify health every whole. - Enemy healing beams now heal for 1 health per second
9 Years Ago
- Fixed order of enemy abilities in manager
9 Years Ago
- Enemies no longer reset to start position when a long way from home
9 Years Ago
- Setup EnemyAbilityManager again - Enemies now have a 10% chance of spawning with one of the special abilities (currently just shield or heal) - Added enemy ability manager to init bootstrap
9 Years Ago
- Enemies now only aggro the player if they have clear LOS to the player (and in range)
9 Years Ago
- Ability icons now fade out darker when recharging - Set ability cooldowns to 15 second as initial test value
9 Years Ago
FOR FUCK SAKE factory prefab room with light/ fix some floating pipes
9 Years Ago
- The distance of BaseMovement's FloorCheck can be overriden - Increased the distance of Initial placement floor check of enemies
9 Years Ago
- Fixed impact audio effects not playing when the projectile is set to pierce - More placeholder audio stuff
9 Years Ago
FOR FUCK SAKE factory room !A small pipe variation for slope
9 Years Ago
- Explosion sound effects are now 3D - Deleted unused script
9 Years Ago
- Loot table changes for enemies (removed old item drops) - Enabled timeslow shield for testing, tweaked it some - More placeholder audio - Bug fixes
9 Years Ago
- Level generator now sets the public Seed value to the chosen seed if using a random seed - More placeholder audio
9 Years Ago
- Enabled BuzzSaw ability for testing - Buzz Saw now does 5 damage in each direction, so 10 total if you manage hit stuff on the way out and back in - Buzz saw is larger - Buzz saw travels faster - Increased the aware distance of enemies - Projectiles take their damage from their prefabs again, no longer forced to 1 in code (most still have a value of 1 though) - Effects object pooler now creates new objects if none available to recycle - Reduced length of Factory1
9 Years Ago
- Increased movement speed of Booze Burner - Reduced health of enemies
9 Years Ago
- Revert debug values
9 Years Ago
- Exit portal now get's spawned at the player's location when a mission is completed, taking them back to town.
9 Years Ago
- Level/mission generator script now makes itself the DunGen root object for the level - Added a enemy spawn percentage slider to LevelBuilder to control how many of the spawn locations get selected. (short-term)
9 Years Ago
- Objective tracker UI now gets spanwed as part of the InitLevel bootstrap - Mission generator now adds mission items to the UI tracker at runtime, so the mission arrows now correctly point at the right things! - Refactored more of the tracker UI
9 Years Ago
- Enemies now do one floor test on start of level to set their position without moving
9 Years Ago
- Disabled the mission generating sound effect as it's too annoying even for placeholder
9 Years Ago
- HACK: Enemy ships take the fly above floor value from the playership. Need to remove this when we use the floor collision component.
9 Years Ago
FOR FUCK SAKE basic factory room prefab with spawners
9 Years Ago
FOR FUCK SAKE town with quick area collision
9 Years Ago
FOR FUCK SAKE camera fog to preview in editor
9 Years Ago
FOR FUCK SAKE camera height fog. Now offseting with player height
9 Years Ago
- Enemy spawn pack SO added to destroy mission type
9 Years Ago
- town UI tweak
9 Years Ago
- Added a right stick click graphic to minimap UI - Removed old, unused gameplay UI prefab
9 Years Ago
- Split controls and welcome panels up. Control panel is always visible in town.
9 Years Ago
FOR FUCK SAKE attempt to force update the material
9 Years Ago
9 Years Ago
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9 Years Ago
FOR FUCK SAKE town, reverted to flat world !u portal test visual !A portal shader
9 Years Ago
- Mission scriptable object definitions now have a mission text property for when we add brief storyline text
9 Years Ago
- More mission gen work
9 Years Ago
- LevelBuilder can now be forced to use a specific mission from the inspector for testing straight from a level without town - Added flows and dungeon setup for test mission level
9 Years Ago
- Added a LevelBuilder component which uses DunGen and mission generator stuff to build levels based on mission settings - Level folder cleanup
9 Years Ago
- Increased player speed from 250 to 300
9 Years Ago
- DunGen runtime generator can now generate a new map while playing when you press space (Editor only) - Fixed more save issues
9 Years Ago
- More OSI cleanup
9 Years Ago
- Half-way through bastardizing offscreen indicator pack
9 Years Ago
FOR FUCK SAKE shaderforge