repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

9 Years Ago
- Added a temporary flash hit effect to the playership when you lose a block of health/shield
9 Years Ago
- The player is now invulnerable for 1.5 seconds after getting hit
9 Years Ago
- Added shield to player - Replaced health/energy bars with new block style health and shield bars
9 Years Ago
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9 Years Ago
FOR FUCK SAKE textures asset
9 Years Ago
- Ghetto converted damage types to int
9 Years Ago
- New healthbar test
9 Years Ago
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9 Years Ago
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9 Years Ago
- Title screen reworked/simpliefied. Now also only has 1 character slot. Pressing A either starts a new game or continues.
9 Years Ago
- The Roguening pt1
9 Years Ago
- Spawn timing changes for capture points and added turrets to spawn table
9 Years Ago
- Capture zone changes
9 Years Ago
- Capture mission spawn waves
9 Years Ago
- Mission work
9 Years Ago
- Typo fix
9 Years Ago
- Fixed LevelSpawnItem to correctly position items when they don't have a BaseEntity attached - Made capture mission spawner pick 3 capture locations from the available options - Removed some debug spam
9 Years Ago
- Capture mission spawners
9 Years Ago
- Setting up new capture missions in whitebox level
9 Years Ago
- Capture missions now check for completion
9 Years Ago
- More capture objective work
9 Years Ago
- Capture locations can now be captured - Made whitebox prefab for Capture location object
9 Years Ago
- Started new Capture mission type
9 Years Ago
- Started filling whitebox level with spawns
9 Years Ago
- Whitebox progress.
9 Years Ago
- Whiteboxing
9 Years Ago
- More whitebox level work
9 Years Ago
- Made some simple whitebox prefabs for level tests - WIP new rough level layout idea
9 Years Ago
- Missions now check for fail state
9 Years Ago
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
9 Years Ago
- Reduced the frequency of tants
9 Years Ago
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
9 Years Ago
FOR FUCK SAKE factory model/texture/prefab (removed collision and minimap model for now to remake them in a more optimized way)
9 Years Ago
FOR FUCK SAKE factory asset
9 Years Ago
FOR FUCK SAKE force update on deleted and moved asset
9 Years Ago
FOR FUCK SAKE pipes set
9 Years Ago
FOR FUCK SAKE big pipes FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
9 Years Ago
u! forcing pipe updates
9 Years Ago
FOR FUCK SAKE more pipe! and prefab
9 Years Ago
FOR FUCK SAKE pipes
9 Years Ago
FOR FUCK SAKE pipe model/texture with copper/brass test colour FOR FUCK SAKE turret base size to make it look less bulky FOR FUCK SAKE model file structure clean up
9 Years Ago
FOR FUCK SAKE turret enemy with new model
9 Years Ago
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9 Years Ago
FOR FUCK SAKE pirate textures
9 Years Ago
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9 Years Ago
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9 Years Ago
FOR FUCK SAKE star particles
9 Years Ago
FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
9 Years Ago
- Made enemies less chatty
9 Years Ago
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one