2,200 Commits over 578 Days - 0.16cph!
- Added a temporary flash hit effect to the playership when you lose a block of health/shield
- The player is now invulnerable for 1.5 seconds after getting hit
- Added shield to player
- Replaced health/energy bars with new block style health and shield bars
FOR FUCK SAKE textures asset
- Ghetto converted damage types to int
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- Title screen reworked/simpliefied. Now also only has 1 character slot. Pressing A either starts a new game or continues.
- Spawn timing changes for capture points and added turrets to spawn table
- Capture mission spawn waves
- Fixed LevelSpawnItem to correctly position items when they don't have a BaseEntity attached
- Made capture mission spawner pick 3 capture locations from the available options
- Removed some debug spam
- Capture mission spawners
- Setting up new capture missions in whitebox level
- Capture missions now check for completion
- More capture objective work
- Capture locations can now be captured
- Made whitebox prefab for Capture location object
- Started new Capture mission type
- Started filling whitebox level with spawns
- More whitebox level work
- Made some simple whitebox prefabs for level tests
- WIP new rough level layout idea
- Missions now check for fail state
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
- Reduced the frequency of tants
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
FOR FUCK SAKE factory model/texture/prefab (removed collision and minimap model for now to remake them in a more optimized way)
FOR FUCK SAKE factory asset
FOR FUCK SAKE force update on deleted and moved asset
FOR FUCK SAKE big pipes
FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness
FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
FOR FUCK SAKE more pipe! and prefab
FOR FUCK SAKE pipe model/texture with copper/brass test colour
FOR FUCK SAKE turret base size to make it look less bulky
FOR FUCK SAKE model file structure clean up
FOR FUCK SAKE turret enemy with new model
FOR FUCK SAKE pirate textures
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FOR FUCK SAKE star particles
FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
- Made enemies less chatty
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one