repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

10 Years Ago
- Added a temporary flash hit effect to the playership when you lose a block of health/shield
10 Years Ago
- The player is now invulnerable for 1.5 seconds after getting hit
10 Years Ago
- Added shield to player - Replaced health/energy bars with new block style health and shield bars
10 Years Ago
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10 Years Ago
FOR FUCK SAKE textures asset
10 Years Ago
- Ghetto converted damage types to int
10 Years Ago
- New healthbar test
10 Years Ago
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10 Years Ago
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10 Years Ago
- Title screen reworked/simpliefied. Now also only has 1 character slot. Pressing A either starts a new game or continues.
10 Years Ago
- The Roguening pt1
10 Years Ago
- Spawn timing changes for capture points and added turrets to spawn table
10 Years Ago
- Capture zone changes
10 Years Ago
- Capture mission spawn waves
10 Years Ago
- Mission work
10 Years Ago
- Typo fix
10 Years Ago
- Fixed LevelSpawnItem to correctly position items when they don't have a BaseEntity attached - Made capture mission spawner pick 3 capture locations from the available options - Removed some debug spam
10 Years Ago
- Capture mission spawners
10 Years Ago
- Setting up new capture missions in whitebox level
10 Years Ago
- Capture missions now check for completion
10 Years Ago
- More capture objective work
10 Years Ago
- Capture locations can now be captured - Made whitebox prefab for Capture location object
10 Years Ago
- Started new Capture mission type
10 Years Ago
- Started filling whitebox level with spawns
10 Years Ago
- Whitebox progress.
10 Years Ago
- Whiteboxing
10 Years Ago
- More whitebox level work
10 Years Ago
- Made some simple whitebox prefabs for level tests - WIP new rough level layout idea
10 Years Ago
- Missions now check for fail state
10 Years Ago
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
10 Years Ago
- Reduced the frequency of tants
10 Years Ago
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
10 Years Ago
FOR FUCK SAKE factory model/texture/prefab (removed collision and minimap model for now to remake them in a more optimized way)
10 Years Ago
FOR FUCK SAKE factory asset
10 Years Ago
FOR FUCK SAKE force update on deleted and moved asset
10 Years Ago
FOR FUCK SAKE pipes set
10 Years Ago
FOR FUCK SAKE big pipes FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
10 Years Ago
u! forcing pipe updates
10 Years Ago
FOR FUCK SAKE more pipe! and prefab
10 Years Ago
FOR FUCK SAKE pipes
10 Years Ago
FOR FUCK SAKE pipe model/texture with copper/brass test colour FOR FUCK SAKE turret base size to make it look less bulky FOR FUCK SAKE model file structure clean up
10 Years Ago
FOR FUCK SAKE turret enemy with new model
10 Years Ago
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10 Years Ago
FOR FUCK SAKE pirate textures
10 Years Ago
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10 Years Ago
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10 Years Ago
FOR FUCK SAKE star particles
10 Years Ago
FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
10 Years Ago
- Made enemies less chatty
10 Years Ago
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one