repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

9 Years Ago
- More tool work, test rooms
9 Years Ago
- Hid a bunch of stuff in inspector for Room and RoomSpawner - RoomSpawner is now a required component of Room so it gets autoadded - Reworked prefab update tool some more - Test room
9 Years Ago
- Deleted mission SO folder
9 Years Ago
- Removed TileEd scene and TileEd
9 Years Ago
FOR FUCK SAKE fix gate prefab
9 Years Ago
FOR FUCK SAKE pipes
9 Years Ago
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9 Years Ago
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9 Years Ago
- removed unused pathfinding plugin
9 Years Ago
- removed unused play maker
9 Years Ago
- Updated Particle Playground
9 Years Ago
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9 Years Ago
- Bit more
9 Years Ago
- Massive purge and rework of the way levels/areas are handled and levels built. - Removed all the MissionBuilder stuff and integrated the relevant bits to LevelBuilder. - Removed loads of mission shit that's not needed anymore to clean up the whole process. - Removed some area flows and started to streamline the whole area setup shit too
9 Years Ago
- More
9 Years Ago
PrefabLink can now specify a dungen TIleset to be automatically added to when tileset prefabs are built
9 Years Ago
- Removed all floor checks and references to floor height, always 0 now
9 Years Ago
- Work on prefab updating tool to work with Rotorz tile system
9 Years Ago
FOR FUCK SAKE rotorz data set
9 Years Ago
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9 Years Ago
FOR FUCK SAKE tileEd prefab
9 Years Ago
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9 Years Ago
FOR FUCK SAKE tileEd prefab FOR FUCK SAKE cleaning flies
9 Years Ago
- More
9 Years Ago
- More editor tests
9 Years Ago
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9 Years Ago
- Bit more
9 Years Ago
- Some test editor stuff
9 Years Ago
- Weapon definitions can now be set to not use ammo - Picking up a weapon always equips it to slot 2 - Starter weapon set as not using ammo - Disabled ammo drops for now
9 Years Ago
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9 Years Ago
- Fxied bomb blast effect looping and not getting destroyed
9 Years Ago
- Level loading screen fix
9 Years Ago
- Weapon pickup tweaks
9 Years Ago
- Increased maximum zoom height of camera
9 Years Ago
- Fixed level names on level start screen - Mortar spawned spikeys now have a 70% chance to move towards player per chance tick instead of 90%
9 Years Ago
- Fixed level up screen issues with rebuilt player prefab
9 Years Ago
- Increased playership deceleration from 6 to 10 - Revenge now spawns 6 projectiles instead of 10 - Removed the room clear / xp floating text as it was a bit spammy
9 Years Ago
- Removed ammo type icon from weapon pickup UI and reduced size of panel
9 Years Ago
- Fix for mortar spikey NRE
9 Years Ago
- Weapon pickup UI labels now auto hide after 3 seconds when not in range
9 Years Ago
- Fixed playership scene prefab error
9 Years Ago
- Weapon crate WIP changes
9 Years Ago
FOR FUCK SAKE fix corridor gate animation controller, should open by default
9 Years Ago
- Fix for new NRE when player hits walls
9 Years Ago
FOR FUCK SAKE corridor gate, made the light red when the door is closed rather than the weird orange
9 Years Ago
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9 Years Ago
- Adding a randomised pitch "ow" sound effect when player takes damage. This might get annoying until we have more than one sound.