2,200 Commits over 578 Days - 0.16cph!
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- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item
- When there's no more unused items to pick, it auto advances
- Ammo use changes for starter blaster + cocktail launcher
- Max ammo values are now capped by ammo type
- Added ammo cap modifier/item stats
- Refactored that last commit and removed some debug text
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude
- Currently equipped weapons are now excluded from loot drops
- Cocktail blasts now hurt the player (again)
- Patcher anim stuff
FOR FUCK SAKE playership prefab (tweak shoulder orientation)
FOR FUCK SAKE player materials setup with new shader
!A new character damage blend shader
- Cocktail launcher changes
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FOR FUCK SAKE bomb prefab FX
FOR FUCK SAKE burner flame
!A particle blast texture
!A particle missing material
FOR FUCK SAKE particlenofog shader, remove refraction
!A refraction shader
FOR FUCK SAKE portal shader, fix refraction direction
FOR FUCK SAKE bomb prefab particle
FOR FUCK SAKE flame thrower added refraction
U! particle no fog shader, adding refraction from alpha
FOR FUCK SAKE bomblast prefab particle
FOR FUCK SAKE bomb prefab
FOR FUCK SAKE standard shader hit effect (might need adjustement as the hit might look dimmer)
- Audio latency settings test
- Changed some gamepad binds
- Increased volume of loosecannon / plasma
- Tap to fire experimenting
- Changed EnemyBomb to have Start and End scale multipliers
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
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- Reduced camera shake for real this time
- New enemy ability: Revenge
- Increased size of enemy ability name text
- Patcher movement changes
- Patcher fire cooldown reduced
- Camera shake reduced some more for enemy explosions
- Increased speed of Spikeys
- Steam leaderboards stuff
- Levelup screen can now handle multiple level ups in a row
FOR FUCK SAKE reverted UILevelUpAndLoad.cs to original state (wrong commit)
FOR FUCK SAKE levelup scene environment light
!A skybox material for ui scene
!A player idle FLAPPING ARM anim!!!!!!!!!!!
FOR FUCK SAKE player anim controller with WIP state
FOR FUCK SAKE levelup scene
- Player model rotates depending on item selected