branchwiseguys/main/ModularBuildingSystemcancel
266 Commits over 181 Days - 0.06cph!
added stairs_ushaped_concrete
renamed lod2 textures and materials to mask, set to 1 channel greyscale. Added surface_default blank 6x5 texture to _shared folder
A bunch of edits for doors.
prefab setup, adjusted default surface mesh
Stairs_lshaped tweaks to railing size, added proper collision and created prefab. Added 1x1 surface_default tile to _shared folder to use for generic lods. added lod textures for all wall_door and wall_window variations with 255,0,255 hole masks
added stairs_lshaped textures and lods,,set wall_default_LOD2's vertices to 0, and moved floors to _shared and renamed surface, set their lod2's vertices to 0
Added a scene to test all default models etc.
Fixed some issues with lod texture renderer.
Set up tool that bakes LOD2 to texture automatically...
created unique wall_default_lod2 mesh and assigned to all wall prefabs in lod2 slot. WIP on stairs_lshaped model
rebuilt all building prefabs with lods, ushaped stairs mirror has collision bug right now, need to add wall_door_half and wall_quarter too
Working on the building model LOD baking...
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
Building collision meshes can use 32bit indices. Good or bad?
skyscraped prefab wip and fixed straight road deformation volume mesh
and added the rest... oops
added deform models for new road pieces
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
added road system meshes to testing folder
tidied up building dressing brick and concrete prefabs
Fixed some unit replication issues.
Some renaming, keeping better references for stuff.
Sorted out a bunch of the // TODOs
Resolving unit -> room references on the client and re enabled deployable condition for building ownership.
wip added brick and concrete trims
Fixed a bunch of stuff to create a build.
Fixed some issues with multiple units per building.
Door frames and rooms now resolve connected units properly
Doorframe slight refactor and linking.
Changes to how door frames work.