branchwiseguys/main/ModularBuildingSystemcancel

266 Commits over 181 Days - 0.06cph!

6 Years Ago
added stairs_ushaped_concrete
6 Years Ago
cleaning
6 Years Ago
rotation
6 Years Ago
renamed lod2 textures and materials to mask, set to 1 channel greyscale. Added surface_default blank 6x5 texture to _shared folder
6 Years Ago
...
6 Years Ago
A bunch of edits for doors.
6 Years Ago
more setup.
6 Years Ago
prefab setup, adjusted default surface mesh
6 Years Ago
Stairs_lshaped tweaks to railing size, added proper collision and created prefab. Added 1x1 surface_default tile to _shared folder to use for generic lods. added lod textures for all wall_door and wall_window variations with 255,0,255 hole masks
6 Years Ago
added stairs_lshaped textures and lods,,set wall_default_LOD2's vertices to 0, and moved floors to _shared and renamed surface, set their lod2's vertices to 0
6 Years Ago
...
6 Years Ago
LODbake
6 Years Ago
Clean files
6 Years Ago
Added a scene to test all default models etc.
6 Years Ago
Fixed some issues with lod texture renderer.
6 Years Ago
Set up tool that bakes LOD2 to texture automatically...
6 Years Ago
prefab setup
6 Years Ago
created unique wall_default_lod2 mesh and assigned to all wall prefabs in lod2 slot. WIP on stairs_lshaped model
6 Years Ago
rebuilt all building prefabs with lods, ushaped stairs mirror has collision bug right now, need to add wall_door_half and wall_quarter too
6 Years Ago
Working on the building model LOD baking...
6 Years Ago
added x_crossing_double_to_single, t_cossing_single_to_double and t_crossing_double_to_single along with their deform pieces, and re-exported all
6 Years Ago
.
6 Years Ago
Building collision meshes can use 32bit indices. Good or bad?
6 Years Ago
...
6 Years Ago
merge
6 Years Ago
skyscraped prefab wip and fixed straight road deformation volume mesh
6 Years Ago
and added the rest... oops
6 Years Ago
added deform models for new road pieces
6 Years Ago
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
6 Years Ago
added road system meshes to testing folder
6 Years Ago
tidied up building dressing brick and concrete prefabs
6 Years Ago
Floor clone
6 Years Ago
..
6 Years Ago
Fixed some unit replication issues.
6 Years Ago
Some renaming, keeping better references for stuff.
6 Years Ago
better concrete
6 Years Ago
Sorted out a bunch of the // TODOs
6 Years Ago
Resolving unit -> room references on the client and re enabled deployable condition for building ownership.
6 Years Ago
Unit ownership fixes
6 Years Ago
wip added brick and concrete trims
6 Years Ago
Fixed a bunch of stuff to create a build.
6 Years Ago
Fixed some issues with multiple units per building.
6 Years Ago
Door frames and rooms now resolve connected units properly
6 Years Ago
Doorframe slight refactor and linking.
6 Years Ago
merge
6 Years Ago
...
6 Years Ago
Connecting up door data
6 Years Ago
Refactor
6 Years Ago
..??
6 Years Ago
Changes to how door frames work.