branchwiseguys/main/ModularBuildingSystemcancel
266 Commits over 181 Days - 0.06cph!
first pass brickpainted01 and brickpainted01_trim01
Fixed a load of editing bugs, inserting, moving, cloning floors etc.
Fixed a load of prefab editing bugs, generating collision meshes etc. on prefab save.
Buildings not have a good idea what's interior / exterior so that we can set culling for interiors.
More tweaks, tightening everything up...
optimised greybox building prefabs trianglecount
Working on usability stuff, generating collision etc. Basically a lot of the finishing touches etc. that are needed to make these buildings actually function in game.
Created and added more placement blocking to stop bad placement. Worked through a few Unity bugs etc.
Added drag based editing and some placement blocking stuff.
A shit load of changes and improvements to the building system.
brick and wallcap experiments
Added some connectivity calculations etc.
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
Set up remaining base prefabs
Model and component type setup
Removed / changed component types
Sorted out all of the model types + names
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
Tidied up some of the library, gridsnap and overall UX of the editing tools.
Merge place and delete tool
Fixed floor clone / delete tools
backfaced all greybox pieces
Add components are now set up.
Rebuilt the base system to support different component types.
set pivot to centre for floors and ceilings, backfaced